Hey, allow me to reintroduce myself. My name is Calvin, I reside in Toronto most of the time and in Hong Kong and occasionally (from now on) in Tokyo. I am an Apple Approved iPhone App developer. I built a team from scratch using friends, school recruitment, and a friendly game of pickup baseball. (Not joking)
Now this visual novel isn't your typical Leaf and Key type of visual novel. This game is built up from scratch, native to the iPhone. Let me tell you this, this game that we are making isn't some hobby for us. It's the real deal. Although we are all poor students/undergrads working part-time jobs to sustain our livelihood, this project of ours is more than a dream; it's coming into fruition.
We started in February 2009. Me and my business/music guy were crunching numbers, calculating the feasibility of it all. The results were...optimistic. At the time, there had been no visual novel-type game released on the iTunes App Store. (GIFT, based on a PS2/PC eroge has now been released.) If we could hit the market fast, and make some impact, we could possibly have a business on our hands.
Now its Feb 12th, 2010. How have we progressed? Let me tell you.
Coding/Technical aspect: Programming 90% Script parsing/flags fully working.
Scenario/Storyline: 20% FINALIZED. 100% Concepted!
Music: More than 30 Original tracks completed.
Art: 20% FINALIZED 30% Concepted. We need a background artist/backup character interactions artist.
Now a little about the team, and about our vision. Satellite-Stage
We fully plan to make this our full time occupation. To us, this isn't a game, nor a hobby. We want to make this sort of thing as a means to sustain our livelihood. We are all poor students and just-graduates that all put hours and hours of our spare time into this project. I, myself just spent $7000 of my hard earned money to buy a MacBook Pro to do art/program on, a trip to Japan as a means of studying their culture, and also buying lots of other supplies for my team. My other programming bought a Macbook as well just to help me with programming. We are not playing around, this is a serious attempt at getting into the industry.
We have no money! Our only assets are the labor and time we spent into this project, and the fruits of the labor itself.
Now, before the skeptics and realists decide to rain on our parade, I fully understand that this isn't going to make us into MILLIONAIRES overnight. That would be silly and naive. HOWEVER, having a game shipped, under your resume, is a HUGE thing for your credentials. Even if this team I am working with right now doesn't become my company in the future, I fully intend to work with a game company in the future.
Now, I would like to introduce my staff.
Calvin Chan, (me) Executive Producer, Scenario Lead, Technical Designer.
Game Development and Entrepreneurship Student, focusing in Game Design and Business. University of Ontario. Institute of Technology
Sing Chen, Lead Programmer
Game Development and Entrepreneurship Honors Graduate 2009, focusing on game programming and modeling, University of Ontario Institute of Technology Graduate.
Alethea Chan, Main Dialogue Scripter, Editor, Assistant Composer and Scenario Lead.
English and Literature, University of Laurier Graduate
Tonee, Lead Artist and Lead Digital Artist
Open University, English Major in Ho Chi Minh City, Vietnam.
Victor Le, Lead Composer and Business Analyst.
University of Western Ontario, Accounting and Finance Studies.
EDIT @ 2010 Feb 12.
Colin dropped because Real Life got in the way. We appreciate his services for the group and he will be missed. We are in need of a background artist/architectural artist. Please contact me via PM or email (synsationATgmailDOTcom)
Disclaimer: Also this post was commissioned with permission from Jacob. This is not spam.