looked good, but reminded me of GTA. plus I didnt really care for the look of the character. he didnt really stick out with anything that says "HEY IM IM FROM THIS GAME", he really reminded me of the fat detective in heavy reain
I am not liking what I'm seeing so far, and it further justifies my belief that this game will not be shitty, but only somewhat good. It's overhyped as fuck, precisely how Ubisoft's marketing team likes it. Some Russian decided to compare this game to one made in 2008: GTA 4. The results are depressing:
Spoiler:
Youtube comment wrote...
Hey guys, I just bumped into this Russian video where someone compares the PC versions of GTA IV (2008) and Watch Dogs (2014) at the maximum graphic settings. The comparison goes in the following order so you wouldn't get lost in the translation:
1. The dynamic lighting and shadows (GTA + / Watch Dogs -).
2. Physical model of environment on the stairs' example (GTA + / Watch Dogs -).
3. Environment damage model like scratches, cracks and stuff (GTA + / Watch Dogs -).
4. Blood trails from the collisions (GTA + / Watch Dogs -).
5. Water actual physical model (GTA + / Watch Dogs -).
6. Car damage physics (GTA + / Watch Dogs -).
7. Actual environmental reflections (GTA + / Watch Dogs -).
8. Overall physics model and interactions ion the example of the fure hydrant (GTA + / Watch Dogs -).
Aside from making Ubisoft Montreal look pathetically lazy and incompetent, it highlights how much effort Rockstar puts into their craft. They really seem to give a shit about the worlds they create.
Then there's the spreadsheet of all the ways Ubisoft wants to cash in on the hype. 11 different editions of the same fucking game. It's specifically designed to make someone buy multiple editions to get all the content. If that's not bad enough, Ubisoft also has made a season pass available for pre-order. The game's not even fucking out yet (same thing happened with Far Cry 4) and remember that this is a new IP, so any purchasing decision is made based on the marketing and hype, and not on knowing what the game actually has to offer. That's too much faith for my non-religious ass. Ubisoft is clearly confident that it can exploit the game's hype to push the boundaries on egregious business practices.
Spoiler:
Personally, I don't have a problem not buying this as I didn't really buy into the hype. I did initially, but after hearing Ubisoft say that they won't publish a game unless they can make sequels out of it and seeing the trends in their design philosophy I lost any hope that this game will be really good. I'll buy it when it's on sale with a huge discount. I'm currently downloading the unofficial Hacking The Hacker Edition. Ubisoft would call it piracy.
To elaborate on my comment about their design philosophy:
Spoiler:
Ubisoft's devs make up some side objectives. In Ass Creed one of them is climbing some tower to unlock a part of the map. In Ass Creed Black Flag one of them is attacking ships. In Far Cry 3 it's clearing bases. These are just examples of a single activity in those games. However, the devs designed various activities. There may be different kinds, but each kind has about 10+ iterations of the same activity scattered across the map. Once you complete one of them you've seen everything that particular activity has to offer. After that you're just completing chores to get something shiny, or because you want a trophy, or maybe you're a completionist who feels compelled to do everything on the map. It's just the same thing over and over.
I like to compare this to Skyrim's repeating quests. Whether you get it from an inn or some guild fuck, these quests can be taken again forever. Let's say you're broke as fuck and desperate, so you take the innkeeper's quest. They give you a piece of paper that says you need to go kill some criminal scum. So you go there and do it. Then you take another quest and it tells you to go to a different location but your purpose is to kill criminal scum. Then you do it again and the paper says basically the same shit: go here and kill criminal scum. Let's say that the quest doesn't repeat forever and you get a unique weapon after you do it 20 times. That's what it's like to do Ubisoft's side activities.
It's dull, banal, vapid, insipid and every other synonym for fucking boring. I call it soulless completionism. It just gives you the illusion that the game is rich with content. Ubisoft isn't the only one with games that have collectibles/chores that really exist only to troll completionists and pad the playtime, but their games have a fuck of a lot more than any other game is offering because it's central to the design. I don't feel any sense of accomplishment, I just feel like my time is being wasted on pointless bullshit.
At 12:57 the game says an area is "not connected." It seems like the same design philosophy is going to be in this game as well, just as I suspected, where you do the same kind of repetitive missions to gradually increase your influence over the city. Ubisoft worships at the altar of the Skinner Box.
Every game has repetitive missions to get influence or money....This will still be a good game as long as the hacking in game stays interesting throughout. It basically looked like a mix of GTA and AC so yeah. Getting my copy tomorrow.
Every game has repetitive missions to get influence or money...
Games by their very nature are repetitive because you'll be using the same mechanics throughout the game. The problem is that Ubisoft's games do a shit job at cloaking that repetition. The main quests will certainly be more interesting because the rationale for doing them will be interesting and they will vary. They will feature character interactions, plot progression, etc. Skyrim had many repetitive side quests. Naturally, they were repetitive because each required hiking, combat, item collection, talking to someone, or a mix of those mechanics. However, the rationale for undertaking the task was what spurred me to do them. Maybe it was because the story behind it was interesting or I wanted to explore some uncharted territory because of a sense of wonder. Ubisoft games want you to do the side activities with the justification for doing them being that you'll get some carrot being dangled in front of you. The rationale for these activities is to advance through the tedious progression system they've set up. My problem with this is that it's part of the core experience, because all the interesting shit (i.e., the quests with some story to them) can be done away with quickly or require you to do some of the boring shit beforehand. The side activities are also sometimes needed to be done for the sake of convenience and practicality of play, like taking over bases in Far Cry 3 to create points for fast travel. In contrast, GTA's main missions are the core experience and there are a lot of them. The main quests are the progression system and all the repetitive side activities are just that: side activities that allow the player to dick around. GTA won't force you to climb a bunch of towers to slowly unlock parts of the map.
Well got it and guess I will list so far pros and cons:
Pros
-Interesting aspects to hacking people bank account info and then getting money or hacking their calls or text to get crime missions.
-A lot to do. Yes can be repetitive cause some missions seem similar, but there are so many different types of mini-games, missions, and so on that actually I am shocked that I didn't feel dislike to some repetition.
-Interesting dialogue with homes you hack or just a few of the characters Aiden interacts with.
-From what I seen most of the city is up at your disposal from the get go.
-Interesting puzzles keep going to each tower fresh.
Cons
-The main storyline seems rather easy so far, only 4 or 5 missions in, but the side missions are annoyingly hard. Getting away from cops can take way longer than it should and when you think you are away and try to sit in a spot they won't go somehow they find you.
-No jump. To me at times I want to jump ledge to ledge on roofs, ones not far at least, and cannot. Also character has no sense of when you are near a ledge, he just falls.
-Driving is way to sensitive. There might be a setting to lower it, but you move the stick a millimeter and you just spun out or turned into a car.
So far The cons really aren't major so they get outweighed and don't see them being a huge thing as you progress through the game. 8 is what I expected from it mostly so figure that will be about what I will give when I finish it.
And my suspicions were correct. The game is, as I predicted, only somewhat good and not even close to game of the year material. Also, the vehicle handling is revolting. It feels like I'm driving a bumper car, as if Ubisoft ripped off the driving physics of a game like Need For Speed Undercover, which fucking sucked, by the way. Still on Act 1. The only side missions worth doing are gang territories. Everything else is just tedious, repetitive trash to me. The game immediately became more interesting the moment I stopped driving and walked to my destinations. Just whip out the phone and watch as all the plebs pass by, ignorant of the omniscient deity walking among them, who is only limited by the perk system. If it weren't for the ability to manipulate the environment and hack shit, I'd be able to confidently say that GTA 5 is better than this game in every way that matters (i.e., not graphics).
This game has been on my list of games to get ever since the trailer came out at E3 and since it has been pushed back so long I've spent the money I was going to buy this game with : /
So far I've really enjoyed it. I've played it for 8 consecutive hours (difficult for me since I can only stomach to play games for 3-4 hour periods).
The pros for me would definitely have to be the variety of missions (Some can be repetitive though). Hacking in general, just the amount of things you can around the city and the interactivity it gives you is just amazing. The story line is okay (not amazing but I've only got to the second act so I may not have given it enough time to fully judge it) but seems too simplistic and obvious given its concept as well as seeming disjointed at times. As for the driving, I enjoy it, people have been complaining about it but I love the driving even thought it's really sensitive. Maybe I just prefer that kind of driving?
A small gripe of mine over it is the cover system and how dodgy it can be. Sometimes for me Aiden will jump out of cover by the smallest flick of the stick and then won't get back into cover no matter how many times I smash the cover button, in contrast, the opposite can be true when he won't get out of cover at all and I end up getting flanked. Another problem of mine would be the lack of an active crouch button since you can only crouch when you either get into cover or enter a 'Stealth segement' I would have preferred it if there was an active crouch button so I could either enter or exit the stealth by my own choice.
I'd conclude (from what I've played) it is probably an 8.5/10. Not overly amazing or a game of the year contender, but it's definitely fun and I'd recommend it to a friend.
I love the driving even thought it's really sensitive.
blinkgirl211 wrote...
Driving is way to sensitive.
It's not really that the cars are too sensitive, the problem is that the car handling and the physics are just plain wrong. I've been playing a game called GRID and the vehicle physics there are top notch. The cars feel like they're actually being propelled by the wheels and it's easy to spin out at high or low speeds because the game is sensitive to how hard you push the throttle. In contrast, Watch Dogs' cars feel like they're gliding like hovercrafts, with tire screeching sound effects playing in the background. Also, did you ever notice that instead of crashing into another car's tail lights, the game seems to force your car to glide past them, only scratching their sides? Did you ever crash into another car head on and see that car bounce off of yours as if you kicked it, while your car takes almost no damage at all? Fuck, this game's vehicle physics is shit. Even GTA 5 managed to make car handling feel genuine.
I would recommend driving around in a Zusume R. It seems to have the best handling out of all the cars. A technique that works with pretty much all vehicles for me when it comes to turning at high speeds is to let go of the acceleration button, then hitting the brake for about half a second while turning, then accelerating again while coming out of the turn. I find it more reliable than using the handbrake. The result is the car drifting smoothly around the corner.
In coding and such underscores are actually rarely used. Theyre more of a recognizable pop culture device that came out of regular people not being allowed to put spaces in names for things like email or mmo characters.
The more traditional way to spell stuff without spaces when coding is by capitilization: watchDogs
The reason being it is simply easier to type than Watch_Dogs. So I hope the main character doesnt do a title drop when using his device and what not. I would have trouble believing he was really a hacker.
Looks like an interesting game conceptually but Im always leery of Ubisoft now a days. Wont be buying it for a while still. Got a backlog to go through.
Beat it. 6.5/10. What a shit ending. A fucking QTE and that's it; completely unsatisfying.
That Deadmau5 reference (Defalt) was a cunt. I enjoyed stuffing his body with pellets. Never got so pissed off at a character before. I was literally yelling at my screen during his mission right when he got out of his car and ran, urging him to run like the bitch nigga he is. Now I know how psychopaths who enjoy their work feel like. That was the only memorable moment in the game.
Personally, I don't have a problem not buying this as I didn't really buy into the hype. I did initially, but after hearing Ubisoft say that they won't publish a game unless they can make sequels out of it and seeing the trends in their design philosophy I lost any hope that this game will be really good. I'll buy it when it's on sale with a huge discount.
Pretty much summed up my views towards Ubisoft. I might play it eventually when they release a GOTY edition with all the content on one disc. Five collectors editions fucking hell, and publishers wonder why people don't by games at launch anymore.
Rbz wrote...
I'm currently downloading the unofficial Hacking The Hacker Edition. Ubisoft would call it piracy.
I kept sticking to this game for a while, focusing on it's strong points but now I give up because the bloody thing started bluescreening me(an error I thought is long dead with this age). I mean later down the line they will fix this but frankly that was enough to solidly convince me (among numerous other things) that the game isn't worth my time.