Resonance of Fate... Probably one of, if not is, the worst game(s) I've played. Looking at it as a study subject... So much effort was put into the visuals, gameplay mechanics, voice acting for such a lazy and barely trying story and an enemy/battlefield design that shows no effort or thought put into it.
Bitching and ranting below..
While the creators (as a 3rd person, turn based, shooter, JRPG) made it possible to fight using cover, but in almost all cases, the player always spawns in an open place giving enemies the cover advantage in most cases.
Having the same (idk how this seemed like a good idea) one ally can move at a time while every enemy can react (move or attack) during, similar to Valkyrie Profile, this one failed to allow for strategy or other types of mechanics by most of the time (the few times enemies did not see you upon spawn I can count with 2 hands, I've clocked over a 1000 encounters already, over 3600 enemies) having every enemy spawn a couple of meters insight of you. In most cases, you start a battle scrambling to get your allies out of the fray or else die early.
Enemies don't become difficult from a strategic stand point as you progress, they just (greatly) increase in damage. 2 chapters from finishing the game (14), every boss (they love bosses) can instantly deplete a players health, every minor takes 2-3. And considering you start off open to attack... lvl 80-86, expected lvl of completion, short of 100.
The only stats you can increase are the gun's damage and characters hp. Gun damage is limited to gun mapping and the amount of gun mods the developers want to make accessible at a given time, hp is limited to lvls. There is no defensive stat for players. You really can't grind for power in this game.
To "balance out player increases in damage" the creators gave enemies increasing stats of damage and defense along with layers of shields (that only they use and) that protect their hp, giving them different lvl's of hp, that have their own stats (defense but higher than their hp's defense). It doesn't help that you have to deplete hp with pseudo damage before actually causing damage.
I could even bitch about status ailments working at a low statistical chance (increments of what seem like 10-15% per attack item lvl) against enemies but a 95% chance against players. Or how they work the same way on both allies and enemies but with enemies hp (among other things) working in a different way to allies, it makes a huge one sided difference.
If I had to compare how the game feels in a simple way, everyone's played a COD at one point or another right? Imagine your the protagonist, and you start a lvl in an open field facing a farm house (around 100-200 meters away) with 10-20 enemies soldiers pointing their guns at you and capable of killing you in 3-5 shots. Oh... and you start off with a pistol and they get bazooka's, snipers, shielded, and some tanks for good measure (how they fit in the house, I'll leave that to you). Pretty much every fight shows as much thought in it as this... I can't help but wonder if they programed it for some sadistic pleasure...
I told myself (before I started) "the next game I start I'll finish"... I wish it wasn't this one... FUCK!
(Feels good to vent.)