Teclo wrote...
I recently restarted playing Nocturnal Illusion. That, combined with a post in the User Uploads sharing Love Potion, reminded me of a bunch of other old school eroge. One thing that struck me was that the hentai games now all seem to be incredibly long-winded, rambling and often emo stories that offer you about 6 choices throughout the entire game and each choice makes a pretty big difference, eventually (or sometimes immediately) taking you down a totally different path, even if the choice(s) may have seemed innocent enough at first.
Did you ever play One ~To the radiant season~?
Most of those choices were stupidly innocent, and a lot were also redundant. I couldn't get more then one ending without needing a guide, because it seemed no matter how I changed my choices I kept ending up with the same girl.
Teclo wrote...
By contrast, older hentai games usually gave you frequent choices, many of which would give you different scenes but wouldn't always dramatically change stuff. It's more realistic, I think. I mean, in real life if I decide to go into Asda rather than Tesco, it's not really going to change my day but in a modern hentai game, it'd not only change your day but your entire life. That's not all of it, either. The older classics seemed to give you more choices of where to go, Nocturnal Illusion even having a map that you move around as you like. Divi Dead had you exploring around a large school; you weren't just told "I thought I'd go here... I thought I'd go there..." for 5 hours.
Hah...Divi-Dead...You cannot, cannot say Divi-Dead was not fucking
random. No way.
Divi-Dead was one of those semi-linear explorative games. I finished it, but the amount of time I spent on it is roughly divided into 2/3 story and 1/3 wandering around, lost and confused, stringing together every curse I know as I desperately look for that detail I missed before the story will progress.
I also find that, on rare occasions, a small choice CAN change your life.
I mean, imagine it this way: You have a choice of going into Asda or Tesco. In Asda, you would have seen a girl who you, for whatever reason, would befriend and eventually fall in love with. On the contrary, in Tesco, you would either find nobody special or just run into some friends from school/work, kill some time, and head home.
Sure, unlikely as hell freezing over, but it's possible. And the whole point of an entertaining fiction is chronicle those interesting but highly unlikely events.
Teclo wrote...
There are quite a lot of other differences, like how nowadays you tend to start out as a generic student but then
eventually some amazing shit comes out of nowhere but back in the day, the plot would start actually at the start of the game, but I'm already rambling on like the lead character of a modern hentai game. I'm just wondering why this shift occurred. It seems like they also rebranded eroge as VNs just to gloss over the fact that they are now about as interactive as a long fall from the top of a tower block. Or maybe I'm wrong and there's some other reason or something I'm missing?
Times change?
I dunno. I didn't really play that many of the older VNs, but the choices have always seemed innocent to me. I mean, take critical point. In one series of three choices, where you are out looking for someone, if you persist too long or give up to early or happen to have missed complimenting someone earlier, you take a power coupling to the crotch at mach 1 and die.
What the fuck, I ask?
Teclo wrote...
Can you name some good modern games that have the spirit and relative non-linearity of older eroge? What older hentai games are you particularly fond of? Do you prefer the modern verbose, linear VNs or the older games that played more like one of those Choose Your Own Adventure books, such as Fatal Relations, Divi Dead and Nocturnal Illusion?
Galaxy Angel. It's 50% space rts reminiscent of Homeworld, 50% exploratory VN. Tenka Seiha is doing a translation.
But I assume Galaxy Angel doesn't really count, since it's not a pure VN.
As for older games...let me think...Kanon, Critical Point, Crescendo, Divi-Dead, Little My Maid.
As for preference, I'm going to go with modern games. Classics are great and all, but I've never taken a pipe to the crotch while courting Saki in Snow Sakura, been torn asunder while chasing Aeka in Yume Miru Kusuri, or blown up in Edelweiss. And, if we can count non-H, Chaos Head may have been long winded, but the story was fucking awesome.