All he said originally was that he didn't expect it to be good; that's not unreasonable considering Nintendo's track record, and it doesn't amount to 'hating' on the company. I am sceptical myself. But likewise, Nintendo do have that amazing asset of unpredictability.
All that means is that Dr Shaneman, whether or not he is a Sony/MS fanboy, might be surprised by the capabilities and focus of the Wii 2. Surprising hardcore gamers should be one of their aims. I agree that we shouldn't pre-emptively deride the company, but I don't think this amounts to it.
Ethil wrote...
A "rejection" that every other console then copied as well. Which they pretty much always do. Nintendo dare to innovate; Sony and Microsoft only dare to copy what is already a proven concept.
And for the N64, yes, there was a few shooters, I guess GoldenEye being the prime example, but Nintendo has never really tried to get in on the huge war FPS market that most people associate with "hardcore" these days. Nor do they usually promote their RPGS or adventure games by cramming so much gore into them as possible; rather the opposite. The same goes with fighting games, and all of these kinds of games exist to the Wii as well, not to mention that the Wii is compatible with GC games and offers the ability to play with Gamecube controllers or similar controllers specifically made to the Wii. The Wii-mote is (mostly) an option, not a need.
And no, Wii was not a rejection of their former fans, it was simply a way to appeal to a larger audience, which they have done with great success, while still releasing, if you'd care to look, games that appeal to the "old-school fanbase".
Move and Kinect are peripheral divisions of each company. They have both played it extremely safe; Move hasn't really taken off, Kinect has, but still doesn't have many games out (which shows they weren't sure enough to develop them). Nor are casual games anywhere near as big for those companies as the 'hardcore' ones.
Nintendo made the console FPS market with games like Goldeneye and Perfect Dark; it was the first time with proper 3D and multiplayer that they would work. They had Conker, Turok, Castlevania, C&C, Duke Nukem, F-Zero, Quake, Killer Instinct, the dark Majora's Mask, South Park, proper Star Wars games, racing, wrestling.
The Cube started out on a very similar path, with such games petering out as hardware sales dwindled and it became cemented as a kids console. But what you will notice about the N64, and the first year/s of the Gamecube, is that there were regular releases along those lines, whether ports or decent IPs outside of the Nintendo studio.
What they failed to do with the Wii was to secure the support of developers on the same scale as in the past, or really advertise the ones they had, with the result that the good (or at least deep/interesting) games have been spread across many, many months, and have been too few and far between. There are some great games on the Wii, but not enough - and not soon enough - to form the basis for a hardcore following.