NebulaM78 wrote...
I find the two actions a turn system to be kinda shit, because you only get to shoot once per turn. Coupled with shitty accuracy, and you now find that your squad has become smaller during the alien turn.
Actually, you can set your heavies to be able to shoot twice in one turn, provided you don't move them first. Hell, my sniper can wipe out an entire squad in a single turn with the right conditions. Certain classes have ways to expand their combat effectiveness in a given turn, provided they're ranked high enough. As for your accuracy problems, you can always slap a scope on any of your soldiers to bump up their accuracy a bit. The whole turn based aspect to the gameplay is to focus on strategy. Where to place your troops, what to equip them with, and even who should shoot first provide some factor in how you play. Believe me, I've had moments where I held off on using my sniper (by far my best soldier) on easy targets, should any extraterrestrial unpleasentness find it's way out of the shadows and into my flank.