Gahald_Mills wrote...
I'm still torrenting the game.
ExESGO wrote...
Too many peers and too little seeders.
So long to download.
First XCOM game. I'm 22 missions in and holy fuck I'm addicted to this shit. Every time I complete a mission I'm compelled to finish my research/projects or get to the next event. As I scan a mission inevitably pops up and I feel compelled to do it. Just one more mission I tell myself. Then after I'm done with that the vicious cycle kicks in again. I have never procrastinated this hard.
Meet the team:
Note: Sniper is wearing archangel, Dangerous Kid is wearing Titan, Support is wearing Skeleton, and everyone else is rolling in Carapace
yanger wrote...
others mention linearity
Got plasma research early on after being told to capture aliens. Thin Man gave it. Never built foundry or did beam research until after I got a plasma rifle. Armor seems linear, however.
To parrot TotalBritfuck (a.k.a. TotalBuscuit; of youtube fame), the streamlining here isn't necessarily a bad thing. Less soldiers is good because they're not as expendable. (I believe he also dislikes the current cap, but the levels aren't very big, so I think it's fine.) Also, heavy micromanagement can be very tedious and would make the game drag on. I've never played UFO Defense so I don't know what it would be like playing with finite ammo and an inventory system, but I did play Fallout Tactics and each mission took me hours to beat due to all the little details. I think it's safe to say that the streamlining of Enemy Unknown is primarily due to consolefaggotry. Perhaps mods will rectify that.