Prologue
It was cold as the wind blew in from the open church door. Standing at the entrance was an old man, clearly a member of the church due to his priestly habit.
"So it's starting then?"Spoke a younger priest his back turned to the old man at the altar towards the far end of the church hall.
"Everything seems to indicate so, can't you feel its presence?" Said the older priest "A summoning should be possible at this point. It won't be another week before it has chosen the first"
"Thank you for telling me" The young priest turned around and smiled at the old man "I'll make sure I do my job properly"
"Well then, if you're sure" The old man said sounding resigned "Take care" he said as he left the church.
Hello and Welcome to my first RP. I'm sure many of you are familiar with the Fate series or have at least heard of it, so I hope you enjoy it. I've been wanting to make this for a while now and I finally decided to knuckle down and work on it. In the RP each of the PCs will play the "Masters" of the Holy Grail war and will be given a "Servant" of one of the 7 classes; Saber, Lancer, Archer, Rider, Caster, Assassin or Berserker, of whom I will play. The end goal is to win the Holy Grail and have your wish granted by it.
I have tried very hard to stick with certain rules the nasuverse has laid down about the grail war, but please forgive me if I have not quite managed to stay 100% faithful.
Rules:
- Please do not post anything in this thread not entirely related to the RP. if you have a question just drop me a PM
- Stay in Third person when writing, otherwise it looks awkward and doesn't make sense.
- Please use proper english. While we all make mistakes from time to time, the RP wouldn't work if everyone used slang or internet phrases.
- I would like it if everyone was available to post everyday (even if they don't need to) between 4-11PM GMT as that is when I am most widely available.
Character Creation:
Basic Information
Name: (what does your character go by?)
Sex: (Is your character male or female?)
Age: (How old is your character?)
Alignment: (Is you character evil or good? Lawful or Chaotic? Neutral? All alignments are either Good, Evil or Neutral, with a secondary trait of Lawful (follows the law to achieve their goals) Chaotic (Will trample anything to achieve their goals) or Neutral (Will do what they want) e.g Lawful Good, Chaotic Neutral or Neutral Evil)
Appearance: (What does your character look like? You can use a picture or describe you character with words, I am fine with either.)
Personality: (What is your character like? How do they behave? Do they have a quirks or outstanding traits? This is important as it determines how your character is played, however personalities are liable to change during the events of the Holy Grail War. You should also include your character's wish they want granted by the grail here)
Background: (What has your character's life been like so far? Where do they come from? What has made them who they are today?)
Statistics:
Each character will have 16 stat points to distribute to the 6 stats. Not all of these need be distributed, leftover points contribute towards something else and there is no maximum. In comparison to servant ranks, a rank E is worth 10 points. A 1 indicates average ability (except in intelligence where 2 indicates average) 1 is still very weak, however, as it is average for an unremarkable human, most humans exceed 1 in most if not all of these stats. and all increments above indicate a higher proficiency with a particular stat. The stats are:
Strength: (How physically strong is your character? This can also be applied to fighting ability.)
Agility: (How fast, and nimble is your character? Affects ability to dodge incoming attacks.)
Endurance: (How much stamina does your character have? Applies to how much damage your character can sustain before blacking out or dying.)
Magical Energy: (How much magical power does your character have? Relates to the amount of magic the character can use.)
Luck: (How lucky is your character? Applies to certain situations.)
Intelligence: (How intelligent is your character? relates to knowledge of servants true names and abilities as well as the strength of the magic they know)
Magecraft/Fighting style:
Before you start this section please read through the
Magecraft entry on the Typemoon wiki, so that you understand the limitations of modern magic and how spells are used, then choose a Magic Proficiency from this
list (note that although other spells can be used, most spells you use should fall under your proficiency) (Further note that Only if you are a magus from one of the 3 founding families of the grail war may you choose that families particular proficiency)
You may only utilize any magic if you Magical Energy and Intelligence both exceed or equal 2 (they need not be the same)
If your Strength equals or exceeds 3 you are entitled to a fighting style your fighting style could be a martial art, a particular way of using a weapon, a strong ability with a particular weapon or a way of using magic to enhance your natural fighting. depending on what it is you can receive bonuses to stats when using it.
Mechanics:
Here I'm going to try to explain the mechanics of the RP starting with stats. Most stat check rolls will be your stat plus my d10 (ten sided die) roll to reach a certain number, which changes with the difficulty of the action you try. When attacking someone it would be your stat plus a d10 versus the opponents opposing stat plus a d10 (for example when attempting a punch it would be Strength versus either endurance or dexterity depending on what the opponent is attempting to do). for servants the stat check becomes a d100 (100 sided die, actually just two d10s rolled simultaneously, with one representing tens and the other units).
In terms of servants each PC is assigned one of the seven servants as their guard and way of fighting in the holy grail war. The servant you get depends entirely on the unseen stat and my own discrepancy.
In terms of what each score in stats represents:
A zero represents no talent in a certain stat. 0 strength implies inability to fight for some reason, 0 intelligence would imply some kind of mental disability and 0 magical energy means your character is dead before the RP has even started (your character must have a minimum of 1 point in magical energy)
A one represents unremarkable ability in a stat. 1 is the average human ability but remains weak. a 1 intelligence however implies stupidity or ignorance and a 1 magical energy corresponds to having no magical circuit.
A two represents a slightly above average ability in a stat. two magical energy and intelligence is the minimum for one to be a magus.
A three represents some proficiency in a stat. A character with a three has put effort into this stat. A 3 in strength represents an ability to fight.
A four indicates clear prowess in a stat. A character with a four has worked hard to become this good. Alternatively it is possible to have born with a natural proficiency in certain stats such as magical energy.
A five to ten indicates the peak of human capabilities without stepping into the realm of the heroic spirits. Someone with 5 or more in a stat is an expert.
Over a ten implies that someone could theoretically fight a weak heroic spirit on even terms in that stat.
Terminology:
The Holy Grail War:
The Holy Grail War is a competition that decides the ownership of the Holy Grail through intense battle royale. While there have been many conflicts over supposed Holy Grails in the past, this term refers to those specifically based around Masters, usually proficient magi, summoning Servants, Heroic Spirits brought forth as familiars, and meeting in battle until only one pair is left to claim the Holy Grail. The Holy Grail wars in the Fate series take place in Fuyuki City.
Holy Grail:
The Holy Grail is an omnipotent wish granting device. it is a Christian holy relic that received the blood of Christ. The name is utilized in the various Holy Grail Wars as the name of an artifact purportedly capable granting any wish to whomever comes to claim it rather than the real artifact, though the Church often gets involved simply because of that reason. Its advent is the ultimate goal of the various Holy Grail Wars. In this case the Holy Grail is found in Fuyuki City
Heroic Spirits:
An elemental spirit of humanity that is considered a natural phenomenon in itself, Heroic Spirits are beings that accomplished great achievements such as saving the world and, after their death, became the object of worship and lore. As a result, they are placed outside the cycle of transmigration of the soul and ascend to an existence closer to a Divine Spirit in order to become a power that protects humanity. Note that despite the origins of the term, they are not bound to the common understanding of the word “hero”, thus even Heroic Spirits of evil alignment exist.
Servants:
Servants are Heroic Spirits made into special familiars that are bound to the Master. Pure Heroic Spirits can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning the into one of seven vessels prepared beforehand. These vessels, classes, are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life. While they generally appear as they were in their prime, those with some kind of curse or strong attachment to their appearance can even be summoned in the form they had just before death.
Classes:
Heroic Spirits summoned by the Holy Grail are place into one of seven classes. The seven standard classes are Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker. More than one version of the same class cannot be summoned at one time, even if all the Masters were to use the variation in the summoning chant to get a Berserker-class Servant.
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.)
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin: Normally Assassin can only be one of the 19 Hassan i Sabbah, however that is not always the case as other proficient killers have also been summoned as have incorrectly summoned servants. Assassin specialises in killing Masters as it is the weakest class in one on one combat.
Berserker: Berserker is an unusual class that requires an altered version of the summoning chant to summon. Berserker sacrifices sanity for increased stats.
Fuyuki:
Fuyuki City is the setting for The Holy Grail war. It is separated into two sections by the river Mion that can be considered two towns, Shinto and Miyama City, which are the new and old sections respectively
(more to be added when I feel it's necessary)
Wrap up/About
-your character can be any reasonable age and there are no restrictions to nationality, despite the RP being set in Japan
-You can play a character who is not a Magus
-You cannot choose your servant. Don't even ask me.
-You can however opt to have the servant berserker as it only requires slight variation to the summoning ritual.
-I will assign you a servant I think is suitable for your PC, hopefully you will like who you get as I will think quite hard about it.
-Some servants are of the Evil alignment
-You can come from a prestigious family if you choose, or be a no-name magus. Either is fine with me. The family does not have to be mentioned in the Series however it would be nice to keep famous families authentic.
-Please come up with an interesting character that helps make the RP feel unique. Remember that a stronger character is not always better.
-There is a hidden stat. All unassigned points go towards this stat. I will not reveal the nature of this stat to anyone. Don't bother asking, even my Co-GM doesn't know.
-Results of dice rolls will only be posted if they are very important. I will always tell you the results of a dice roll, however.
-I will be making a skype chat. It's not required you join but it would make my life a lot easier.
-Send me your profile when it is complete and I will give you your servant and discuss how to go about the Holy Grail War
-While I have some IRL GM experience, this is my first time GMing online. Please forgive any rookie mistakes.
-My Co-GM Cinia Pacifica however is very experienced. He will be playing a few NPCs and be playing as Archer's master as well as the Einzbern master.
Locations:
Miyama Town
The suburban area of Fuyuki that contains old houses and traditional buildings. It can be split into two main parts, the traditional Japanese houses district and the foreigners' houses district. The road to Homurahara Academy is set between the two districts.
The intersection road connects to the shopping street, the school, the northern and southern parts of town, and to the bridge.
The Matou and Tohsaka residences are located in the foreigners' district.
Homurahara Academy
The local high school. Most high schoolers from Miyama Town would attend here.
Mount Miyama
The shopping district in Miyama Town. Found near the traditional Japanese houses it boasts a range of local shops, from florists to chinese food.
Ryuudou Temple
A mountain temple on the outskirts of Miyama, like the name suggested it is owned by Ryuudou family. It acts as the keystone of the Fuyuki leylines. Can be said to be the heart of the Fuyuki spiritual grounds. Built on top of a fallen leyline.
Shinto
The newer district of Fuyuki that is under development east of the Mion River. Around the 1990s, the area was reclaimed from a previously empty wasteland, beginning a large-scale redevelopment project funded by the local government to build a modern business district containing features like a park and shopping mall in front of the train station. The City Hall being was moved from Miyama to give it a more modern structure, and the maintenance of the park and shopping mall were complete. Although the buildings were only forty percent complete at the time, it was constantly crowded during holidays. Shinto is now fully developed and attracts millions of visitors a year to Fuyuki.
The purpose was for it to be a clean and sterile area that would be pompous and contain no individuality, but it suffered a major setback after the Fourth Holy Grail War when the advent and destruction of the Holy Grail caused a conflagration that destroyed 134 buildings and claimed five hundred lives after burning for an entire day. Much of the city was rebuilt over the next ten years, rapidly developing with tall buildings over the destroyed land.
Centerville
The highest building in Fuyuki. Four kilometers away from the bridge.
Fuyuki City Hyatt Hotel
The hotel located in the Centerville neighborhood. It is a luxury hotel that attracts many foreign visitors and celebrities. It was once the target of a terrorist attack that was never owned up for, in truth it was blown up as part of the 4th grail war, however, it was rebuilt.
Harbour
The place where trade comes into Fuyuki from other parts of Japan and indeed the world from the sea. Due to this many Warehouses and Companies reside near it.
Fuyuki Church
Located on top of a hill and an one hour walk from Miyama Town. It was constructed before WWII. In the second grail war, the evocation site of the Grail was set to be at the Fuyuki Church, making it another of the four places the Grail can be summoned to.
Fuyuki Central Park
Formerly part of the residential district and the location of the City Hall, is a park in the center of Shinto. It was the location of the advent of the Holy Grail during the Fourth Holy Grail War. It was the center of the conflagration, and while much of the city was rebuilt, the area of the park was left bare afterward. Much renovation has happened to the park recently making it more attractive to visitors.
Verde
Popular Shopping Center found in Shinto. Has a huge range of stores to visit.
Fuyuki Bridge
located at the center of Fuyuki City bridging both Miyami Town and Shinto.
Mion River
The Mion River is the river that divides Fuyuki in half.
Einzbern Castle
The castle-villa found at the forest in the outskirts of Fuyuki City, it was brought from the Einzbern homeland to serve as a base for the Masters of the family during the Holy Grail Wars.
Einzbern Forest:
The virgin forest, or rather mountain range, found at the outskirts of Fuyuki city. About 30 kilometers to the west of Fuyuki’s urban area. It is possible to reach the entrance of the forest after a one hour run of car in the highway that comes out from Miyama Town and then a one kilometer walk through the grove. One hour drive by taxi from Shinto.
Characters:
NPCs:
Basic Information:
Name: Hiroomi Yutaka
Sex: Male
Age: 31
Alignment: True Neutral
Appearance:
He is told he looks much younger than he actually is. It may have something to do with his magic origin slowing down the aging process slightly. He does not think this will last as he has very little magical energy.
Personality: Friendly and pragmatic,Yutaka is commonly referred to as someone who shouldn't have to hide away in the Fuyuki church by those he knows, however he doesn't feel burdened in the slightest. As he was trained to become the overseer for the church in Fuyuki, he feels it is his duty to be impartial, which he has managed very well. He will accept requests from people if he feels it is his duty, however he won't help everyone as he realises it is impossible. He is prepared to do anything he has to without doubt or question.
Background: The second generation of priests to take over after the Kotomine family, he was cared for, after being orphaned, by the church, however, he never planned to become a priest. at the age of 20 he got married to a beautiful woman and a year later he had a healthy daughter. He could not have been happier. Happiness did not last long as a disease that had spread around Fuyuki, claiming some few lives, afflicted his wife and child, killing them. He blamed himself and cursed that he had not been the one to die in their place. Turning back to the church he sought salvation in becoming a priest for the churches purposes and prays diligently for the return of his wife and children. Having been taught the secrets of the grail war and the intricacies of the church, as well as honing his body to near perfection and learning some few magics, he has taken over from the older priest that once was the overseer of Fuyuki. With the Grail War soon to take place he has readied himself for what is about to happen and what he will do when the time comes...
Statistics:
Strength: 4
Agility: 3
Endurance: 3
Magical Energy: 2
Luck: 1
Intelligence: 3
Unused: 0
Magecraft:
Healing:
Yutaka utilises healing magecraft, he has some basic understanding of its workings and can use it to augment his already more than proficient knowledge of the workings of the human body. He can use this to augment his own or anyone he is touching's natural healing ability, in that sense it is safe to say his origin lies within acceleration and deceleration
Fighting Style:
Yutaka has trained his body to be many times more powerful than the average person. Not quite a fighting style in itself he calls upon various knowledges and techniques within over 100 different martial arts and fighting styles, making him quite unpredictable.
Name: Matou Shinzu
Sex: Male
Age: 26
Alignment: Chaotic Evil
Appearance: With blue hair indicative of his Matou lineage, and a slim body, as tall as 6 foot he boasts a complete lack of outstanding muscle instead, he has a chiseled face that his wife loves. He wears casual clothes almost always as he feels no need to be formal. Recently he has been looking rather crazed and disheveled, his eyes and veins not almost about to pop out of his skull.
Personality: while generally a nice person, he is the kind of person who will hold grudges and can be extremely spiteful when bothered. Recently this has changed as he has become more and more obsessed with the grail war, largely shouting at anyone who talks to him and getting annoyed at almost everything. His wish is to regain the matou family crest and make himself the most powerful magus in the world.
Background: With being born of the recently deceased magus bloodline of Matou, Shinzu found that he could actually utilize some little magic, despite the family crest being forever lost. He felt that it was his duty to continue the magus legacy of Matou, despite being warned by the Tohsaka's as well as his family
that he was better of not worrying about magic. Incensed by knowledge of the impending Grail War, shinzu did everything in his power to try to become a master, he succeeded, however, not knowing or understanding completely how to complete the summoning ritual, he incorrectly summoned the servant Assassin as soon as it was possible for the grail to manifest it, taking a huge toll on his physical and mental condition.
Statistics:
Strength: 1
Agility: 1
Endurance: 1
Magical Energy: 2
Luck: 1
Intelligence: 2
Unused: 0
(Incorrectly summoning Assassin has taken a massive toll on his physical and mental state impacting on his stat points permanently)
Magecraft:
Water Magecraft:
Unable to use his family's magic, the crest having died out a few generations ago he uses water magecraft. He can manipulate water, using it as a weapon or a shield, but as he hasn't studied magic properly he cannot use it to its full potential. Keeping Assassin materialised has been a real toll on his magical energy as the contract hasn't been properly formed, meaning using any magic would be impractical for him.
PCs
User: Cinia Pacifica
Name: Isisviel von Einzbern
Age: 18.
Gender: Female.
Alignment: Lawful Evil.
Appearance:
Personality: Prideful and arrogant, is the usual description given by the maids of the Einzbern Manor; it was the facade she was taught to display, after all. Isisviel may sometimes be cheerful, this side of her's is rarely ever seen as her pride disallows her to show such a shameful side of herself. She is also very curious about the world as she had been living a sheltered life for the most of her life. She spent most of her time in educational sessions which made her far more curious about the outside world due to all the references made during her times of studying.
Isisviel is necessarily not an evil or harmful person, but killing other masters and servants in the Holy Grail War has been taught to be a 'natural thing' for the sake of glory and victory. It's what she's taught; it's the reason why she exists, or so she was told. Which is why it is possible for her to kill without experiencing the feeling of remorse.
Background: Isisviel von Einzbern - also referred to as 'Isis' in short sometimes - is a person created and raised by the Einzbern family solely for the purpose of having her participate as a Master in the actual Holy Grail War, which may soon occur. Her father and mother has been known to her only through notes and portraits, and were rarely addressed by her grandfather - the head of the Einzbern family. It was told to her that they died in the previous Holy Grail war in the past, and that her life-span has been magically made long in order to be alive to face the next war. What she doesn't know, is that her existence itself is still an experiment - no one knows when her body could begin to decay and her death before said war could occur.
Isisviel is a homunculus - like the other created masters of the Einzberns - made for the sole purpose of participating in the Holy Grail War. When she was still inside her mother's womb, and even after she took birth, her body was repeatedly modified via magical and alchemic techniques that the Einzberns were so famed for, to be the homunculus with the ultimate magical capabilities. As such, she was always secluded from the outside world and was trained to be a magi capable of performing magic that can be made possible due to her body.
Her appearance is also childlike due to the aforementioned modifications, as the development of her body has significantly decreased due to these changes made to her from before her birth. Her grandfather commented that she possesses mature facial features, only her height is that of a younger teenager. Hence, she is eighteen years old despite the fact that she looks like a young girl. However, as a homunculus made with greater magical capacity; her magical potential is far greater than that of most magi.
Statistics:
Strength: 1
Agility: 2
Endurance: 1
Magical Energy: 6
Luck: 2
Intelligence: 4
Unused 0
Magecraft:
Alchemy spells.
User: nooby2
Name: Kuhouin Shinra (空峰陰 真羅)
Sex: Male
Alignment: True Neutral
Appearance: Slim Asian Man in his Early 20s. Short-Medium length Black Hair, angled cut towards right side. 5 foot, 11 inches in height.
Ordinary: Jeans and whatevers trendy. Prefers clothes which are easy to move in. Occasionally has to wear suit and tie since he's heir, mostly tailored clothing due to his position.
Battle: Loose trench coat, think of a mix between Albert Wesker and Shinto outfit. Threading and motifs are noticeable traits. Fingerless Gloves.
Personality: Shinra has been taught since young to preserve the balance, the yin and yang of the world, both physical and spiritual. As such, his decisions are usually impartial or do not tend to cause disorder in any direction. He adopts a wait and see approach often, contemplating the next course of action.
Nonetheless, it's because of this impartial attitude that he tends to cut loose in other areas not related to work. Business is Business and Pleasure is Pleasure, so to speak. Outside of his position as Heir of the Kuhouin Family, he spends his time indulging in his hobbies. He tends to keep people at a distance due to his nature and has very few close friends but those he considers real friends are held dear to him.
He has an amazing sweet tooth, often having candy/sweets/gummies/chocos on his person. He also carries a fox keychain around...
His Wish: To be given the power or knowledge to determine the balance, rather than be dictated by it.
Background: The Kuhouin are primarily Onmyouji and were formerly a branch family of the Tsuchimikado Clan. Their roots can be traced back to Abe no Seimei and although most of them have forgotten their lineage, they have never ceased in their duties.
Their duty was to Maintain Balance, both in the material and spiritual realm and have takens steps to ensure that they would be in a position of power to do so. In the current age, they function as the Kuhouin Zaibatsu. Members are split according to talent or lack of and those with spiritual prowess are taught Onmyouji, ranging from curses and divination to shikigami control and elemental magecraft. When the situation required, they could always function as a Demon Hunting Organisation.
Born as the eldest son of the current head, Shinra was thrust into a position many admired but few wanted. Since birth, he was groomed to be the next Keeper and head of the spiritual side. Possessing great sensitivity to the spiritual realm and more spiritual power than most, he was trained extensively in the Onmyou arts.
His life was always dictated by balance as he was to represent it as the heir of the family and has few friends. In mundane life, he scored higher than most in academics but is incapable of prolonged periods of strenuous activity. His nature of distancing himself from people compounded with his position as next heir of the Kuhouin group led to a mostly solitary lifestyle, being unable to truly connect with many others apart from a select few.
During his small amount of free time, he engages in things most would not associate with the next head of association such as going out to arcades or engaging in hobbies the "common" folk have. These were the only small liberties he had as heir and he greatly cherished the time spent on them.
As he grew older, he was dispatched on various missions and was tasked to remove spiritual disturbances to maintain order and balance. These were the foundation of his current skillset and what he chose to learn as an onmyouji.
After witnessing the aftermath of these disturbances, Shinra wondered if there was a way to prevent these occurrences, rather than to just react or rely on the divinations of his clan.
Due to the current Holy Grail War, he and many others of his clan have been dispatched to various locations around Japan to investigate and determine the next course of action, with Shinra being selected to head to Fuyuki City. To restore or break the balance, that will be decided on the battlefield.
Statistics:
Strength: 1
Agility: 3
Endurance: 2
Magical Energy: 4
Luck: 1
Intelligence: 3
Unused: 2
Magecraft: Houjutsu (Kuhouin Style: ä¹æ³•é™°è¡“æ°)
Shikigami Exertion
User: Sabers Praetor
Name: Regulis Felis Arknor
Sex: Male
Alignment: Neutral
Appearance: Slightly above shoulder length unkempt blonde hair, emerald green eyes, fair complexion, stands about 5'11, he is a toned but you cant tell through his clothing.
While in the clocktower he wore a red suit with a black tie, a memento of his fathers, with the coat unbuttoned he can always be found with a pair of headphones around his neck.
While outside the tower he wears loose fitting t-shirts and blue jeans. If its cold the most he will do is put on a hoody.
Personality: Analytical and Quick Witted, but a bit on the laid back side.
Background: His family was a new family in magi history with himself only being the 3rd generation, As oft is the case his mother died while giving birth to him leaving his father, a member of the clocktower, to raise him. about the age of four his father was killed during some incident or another the details were never disclosed the only thing brought back was his father's arm bearing the family crest. After having the crest transferred upon himself he began attending classes at the clocktower and studied diligently, but for what purpose? He had no thoughts of vengeance, no goal in life, and knew nothing outside of his learnings. so upon turning 17 he left the clock tower and traveled learning all that he could. He retuned 2 years later now 19 and still saw no set path for himself. Shortly after he stumbled upon an old book in it were brief mentionings of a ritual known as the Holy Grail War. He began searching for more info and after obtaining it he was satisfied that this was the answer to his concerns. He spent a year hunting down relics related to Heroes of yore. After 6 months, now almost 21, he obtained the mark of a master and made preparations for the war. After noticing his behavior and the crest he was called forth to represent the clocktower and their goal.....he accepted with the terms of necessary funding arranged he could now further his own goals and if possible pass over anything remaining afterwards
to the clocktower with little care.
Wish: to find his purpose in life and of course the usual goal of Akasha
Statistics:
Strength: 4
Agility: 2
Endurance: 2
Magical Energy: 2
Luck: 0
Intelligence: 5
Magecraft/Fighting style: Flame Thaumaturgy/Aikido
User: TheLoneGentleman
Name: Yui Tohsaka
Sex: Female
Age: 16
Alignment: Chaotic Good
Appearance:
Personality: Despite her appearance Yui is a very awkward girl who avoids being the center of attention. But in the face of supreme injustice she will do all in her power to completely stomp out the evil. When provoked she can snap into an oppressive force that is impossible to deal with using mere words. She hates the evil that the Grail pulls out in people,and her wish if she obtains it will be for it to disappear for all time.
Background: Yui lost her father to enemies of the family that were trying to uncover family secrets. For a long time she was raised by her mother who did her best as the head of the household, but she held a deep depression following the death of her husband. One day her mother left and never came back leaving Yui to be raised by the help. Full of anger towards her mother she never cared enough to look for her. At the age age of 15 she was now the new head of the Tohsaka family. She wasn't very good at the job she was given, but she did the best she could despite her personality. Somehow she still manages to keep the family afloat, albeit in a lazy fashion.
In order to defend herself she taught herself martial arts, and supplemented it with the family's Flowing/Transferring of Power and other spell arts. She has never been one to leave things up to chance, and works hard to use skill to make things go her way in a fight.
At school she has only a few friends, and usually keeps to herself. People often talk about her behind her back, or sometimes right in front of her. But she pays them no mind unless they take it upon themselves to confront her. These incidents don't usually end well for the other party involved. Though there have been instances when Yui has maintained self restraint to avoid further trouble at school. But off school grounds she has no reason to hold herself back.
Statistics:
Strength: 3
Agility: 3
Endurance: 2
Magical Energy: 3
Luck: 0
Intelligence: 3
Unused: 2
Magecraft/Fighting style:
Yui is a master of Muay Thai and Jiu Jitsu. Using her magical powers she amplifies her natural fighting ability. With the crystals she has obtained over the years she is capable of expending them to cause major damage in a single strike. She usually prefers to fall back to her reinforcement magic instead of using her crystals however.
While Yui can use most Thaumaturgy, the Tohsaka's speciality is the use of crystals as magic catalysts.
User: Katsucha
Name: Rowland Faulkner
Sex: Male
Age: 25
Alignment: Lawful good
Appearance:
Personality: Easy going,calm and likes to tease other now and then. Rowland also enjoys reading books especially those about history. He also enjoys helping others. Currently has no wish.
Background: Born in London Rowland comes from a no-name Magus family. Rowland parents hoped for their son to succeed as a Magus but after a while it was noted Rowland would be averaged at best. Rowland didn't mind from his studies he was more interested in learning the history of the world which he came to enjoy from reading books. To him discovering things from the past was far more interesting than advancing his skills in Magecraft. Though he was still interested to learn more of the history of Magecraft itself though in an attempt not disappoint his parents he continue his Magecraft studies as well.
Once he had graduated from school Rowland had decided to travel around the world. Rowland traveled to a few countries spending at least a full week as the minimum, while those he greatly enjoyed he stayed at least 2 months. After two years of travel Rowland had finally decided he would settle down for a while at least. Rowland decided he would settle in Japan since it was one of the countries he was interested learning more about. Upon arriving Rowland decided to settle at Fuyuki city once he was able to get a job as a history teacher at one of the schools there.
Statistics:
Strength:2
Agility:2
Endurance:2
Magical Energy:2
Luck:1
Intelligence:4
Unused:3
Magecraft: Flame Magecraft
User: HiroyukiShota
Name: Lius Derfnam
Age: 26
Sex: Male
Alignment: Lawful Neutral
Appearance: Tanned from years of exposure towards the south east of Asia's climate. Lius's eyes are drooping most of the time that gives an impression of him glaring at someone or on the boarder of falling asleep. His lips have an purple-ish hue on them that led many to assume that he's a smoker when he in fact, dislikes it with an passion.
Clothing:
Combat - Don a white sleeveless with snow camouflage pattern combat fatigues covering his lower half. 3 belt clips hangs around his waist containing tools and spare magazines. A khaki muffler hangs loosely on neck. He wears a pair of military grade boots, patches of leather has worn out from years of usage.
Casual - Wears orange t-shirt with flower prints along with brown bermudas. Wears sandals and dons a waist pouch with a casio watch. A Guitar case containing his rifle lies slung on his back.
Personality: Lius has a very uncomplicated, perhaps even animalistic view towards life. He judges people by first impression labelling them as people he likes and dislikes and generally distances himself from the latter while embracing the former, allowing them access to the more humanly aspect of him than the portrayal of a anti-social he usually displays.
Lius living habits was also a by-product of his years travelling, preferring efficiency over all else. Like wise, his eating habits is subjected to his experience's verdict. Like his dislike of mushrooms due to a food poisoning incident in his travels.
Background: Born to a dying bloodline, Eclipsed by people of greater academic prowess and shouldered with lost of his mother to disease at a young age. A life that has accomplished little to none has left Lius without a direction to forge towards to. Ceasing his already bleak future with the academy, Lius decided to travel the world to seek a new direction, carrying with him a faint grudge of magecraft that he'll carry throughout his life.
Lius' travels would eventually bring him to a certain remote country, where he came across a local tale of a lesbian couple that never came to be, separated and prosecuted by religion where their spirits haunt the region. Whereas he knew that it was but a tale of propaganda fuelled by the fear of religious retribution, the tale inspired him, empathize with him and deep down reignited the flames of ambition, however small within him.
Ending a 3 years pilgrimage, he returned to his lonely estate back in Germany to explore his family's craft. Knowing full well of his half baked foundation, Lius made adjustments to suit his needs, drawing his inspiration from the tale that he heard from his travels. Finally, after months of research, practice and personalization. He was ready, Luis was ready to face the world again.
Wish: A world where hard work pays off. where talent is factored out and the playing field equalled out between all individuals with only one's capability to work hard allowing him or her to stand out from the rest.
Statistic:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 2
Magic: 2
Luck: 1
Unused: 2
Magecraft/Fighting style:
Derfnam Magecraft: Vector manipulation
Marksmanship: Barrett XM500
User: BlinkXPoke
Name: Yasooka Azusa
Sex: Female
Age: 16
Alignment: Lawful Good
Appearance:
Personality: Azusa is an energetic and cheerful girl. She is always exercising and training, hoping to surpass her brother. She is incredibly stubborn, even putting herself at great personal risk to achieve the goals she has set for herself. She is easily disappointed with herself. Azusa has many dog-like tendencies, being very loyal and obedient, and easily manipulated by the promise of food.
She is a poor student in school, and isn’t able to retain much of the knowledge she learns in classes. Azusa usually relies on her brother to copy notes, keep her awake in class, or help her study. It takes a lot of effort for her to receive an average score on her exams. On the other hand, she is an excellent student in the dojo, able to memorize techniques with one demonstration.
Azusa’s wish would be to defeat her brother, the next generation’s head of her family’s dojo. She has never been able to match him, let alone defeat him in a sparring match.
Background: Azusa is an adopted daughter of the Yasooka family of martial artists. She never knew her birth parents, who left her with an orphanage during the earliest stages of her life. Her childhood was an enjoyable one. She played often with the other children around her, and was rather competitive. She was also known to be a crybaby, always becoming tearful whenever she loses, or gets hurt or frustrated with something, but she always tried to stop herself and try again at whatever she was doing.
At a nearby park, Azusa met a young boy named Shuuhei, who was practicing karate. She was very curious and pestered him continuously to have him teach her. At first, Shuuhei was resistant and refused, but eventually he started to teach her basic forms. Azusa was tenacious, never giving up even as Shuuhei insulted her, saying things like “You’ll never be able to do it!” However, she was able to learn quickly, and Shuuhei began warming up to her.
They started having a sibling-like relationship. Azusa looked up to Shuuhei for his seemingly perfect technique, and was always asking for his help with various things, including her martial arts skills. Shuuhei would treat her to food and other gifts, and came to protect her from bullies on several occasions. Eventually, Shuuhei’s parents learned of Azusa, and they were impressed by her skill and willingness to learn. They accepted her as a student, and she was given special privileges within the dojo, for being such a close friend of their son.
She spent so much time with them that Shuuhei suggested that the Yasooka family should adopt Azusa. It was a proposal everyone agreed with. Azusa was officially made a member of the Yasooka family when she was 12 years old. To this day, she is still close with Shuuhei, and has earned her black belt in the family’s art, still training so that she could one day surpass her brother, and stand by his side as the assistant master when his parents’ generation passes.
Statistics:
Strength: 3
Agility: 5
Endurance: 3
Magical Energy: 2
Luck: 1
Intelligence: 1
Unused: 1
Fighting style:
Azusa has trained to mastery in the Yasooka style of karate, a more aggressive version with more precise strikes. She is also being trained in use of a staff, but she hasn’t mastered it yet.
Servants:
Saber
Abilities:
Master: Rowland Faulkner
True Name:
Sex: Female
Weight/Height: 150 CM 41 KG
Alignment: Lawful Good
Strength: B
Magical Energy:B
Endurance:B
Luck:C
Agility: C
Noble Phantasm:
Class Abilities:
Magical Resistance: A
Cancels any Magic Below A-rank
Riding: B
Ability to ride things. She can ride most vehicles with above average skill with the exception of Demonic Beast and Holy Beast rank vehicles/creatures.
Details:
Skills:
Battle Continuation: B+
Inspired by god, everything Saber does is holy, therefore she will not give up easily.
It allows for battle until Saber suffers a near fatal blow
Charisma: C
Natural talent to command an army, any army with Saber at the head will be much more effective. Rank C is enough to command a large army.
Noble Phantasm
Lancer
Abilities:
Master: Yui Tohsaka
True Name: Honda Tadakatsu
Sex: Male
Weight/Height: 184CM 84KG
Alignment: Lawful Neutral
Strength: B
Magical Energy: D
Endurance: A
Luck: B
Agility: B
Noble Phantasm: C
Class Abilities:
Magic Resistance: C
Nullifies magic that requires less than two verses. Reduces the effect of other magics except for great and ritual magic.
Details:
A Samurai and Daimyo in the Sengoku period Honda Tadakatsu quickly rose through the ranks of the Tokugawa shogunate. Never once sustaining a major wound or ever losing to another samurai Tadakatsu’s prowess was legendary, however after peace had been made with other remaining shogunates he became estranged, unused to how he should act during times of peace. A man of action and battle he took his undefeated reign to his grave, unfulfilled, he did not die in battle. His ability with his spear the Tonbu-Giri is the reason he has been summoned under the Lancer class and his ability was such that the spear became legendary, one of the three great spears of Japan and perhaps the finest in the east.
Skills:
Battle Continuation: A
The ability to stay alive. This ability allows for battle until the user has received a clearly fatal blow.
Mind’s Eye (True): C
This ability allows for objective viewing of a battle and an enemy’s ability whatever the condition, and the consideration of the best possible path to follow. At this level chances of pulling off an action using this skill are reduced however they remain high
Noble Phantasm
Tonbu-Giri – The Dragonfly Cutter
Rank: C
Type: Anti-Personnel Noble Phantasm
Range: 1-2 Meters
Maximum Target: 1 person
This noble phantasm is Tadakatsu’s legendary spear. His skill with it is unrivalled. One of the three legendary spears of Japan, it is said to be so sharp and so precise it can cut a dragonfly exactly in half. As such when Tadakatsu says its name it can cut and penetrate anything except a higher ranked Noble Phantasm
Archer
Abilities:
Master: Isisviel von Einzbern
True Name:
Weight/Height:
Alignment:
Strength: Magical Energy:
Endurance: Luck:
Agility: Noble Phantasm:
Class Abilities:
Details:
Skills:
Noble Phantasm
Rider
Abilities:
Master: Regulis Felis Arknor
True Name: Perseus
Weight/Height: 190CM 90KG
Alignment: Chaotic Good
Strength: B
Magical Energy: C
Endurance: B
Luck: C
Agility: B
Noble Phantasm: EX
Class Abilities:
Magic Resistance: B
Nullifies all magic that requires less than three verses. Great and ritual magic’s power is reduced.
Riding: A+
Ability to ride things. He can ride anything, including demonic and holy creatures, however cannot ride dragons.
Details:
Perseus was born a demi-god and rightful heir to the throne of Argos. Son of Zeus and Danae, he was doomed to never be king from before he even entered the world. An oracle came to his grandfather, the King of Argos, telling him that he would be killed by the son of his daughter Danae. To prevent this the king locked Danae away from the outside world. This however did not stop the birth of Perseus and they were sent away, cast away in a wooden chest and thrown into the ocean. They survived and Perseus was raised by shepherds. However Perseus did not like the king of the land he called home, he was dishonourable, sly and worst of all he was in love with his mother. In return for promising to stay away from Danae, was ordered by the king to slay the Gorgon Medusa. Aided by the goddess Athena and other gods who sympathised with him, Perseus defeated Medusa.
On his way back he saved Andromeda, the princess of Ethiopia, from the Cetus, a serpent like beast that was sent by Poseidon because of the King’s arrogance. Andromeda married Perseus.
When Perseus returned to his mother he found that the king, had made even more violent advances on her, so he slayed him with Medusa’s head.
The king of Argos, Perseus’ grandfather was attending a funeral games for the king of Larissa, when the Oracle of his death came true. Perseus had also been invited to the games as an athlete and as such inadvertently killed him with a rogue discus.
While Perseus was later founder and King of Mycenae, he was exiled from his rightful throne of Argos. Perseus despite the love of the gods was never the king he should have been.
Skills:
Divinity: B+
Shows the strength of one’s divine blood
While Perseus was a demigod he was never elevated to Olympus when he died, like the hero Hercules, therefore it is not as strong as some other demigods
Bravery: B
Negates the effect of mental interference and allows a servant to focus on the battle itself
Perseus could never have accomplished heroic deeds were he not brave.
Mind’s Eye (true): A
Calm analysis of battle situations, no matter what the circumstance, this skill allows for victory even if there is only the faintest chance
Perseus was the finest of Warriors and honed his skill to a point where he can perceive the very flow of combat and predict his opponent’s moves almost perfectly
Noble Phantasm
Gifts of the Gods – 5 Sacred Treasures
Rank: EX
Type: N/A
This Noble Phantasm allows for the use of the 5 treasures that were gifted to Perseus by the gods to slay Medusa.
Perseus can use one at a time without expending a significant amount of magical energy, however use of two incurs large penalties to his prana supply
The ranks and abilities of the phantasms vary and are as follows:
Herpe – Sword that Slays Immortality
Rank: B
Type: Anti-Personnel Noble Phantasm
Range: 1 Meter
Maximum Target: 1 Person
Herpe is the sword that Zeus gifted to Perseus to slay Medusa as no normal sword can destroy and immortal gorgon
This Noble Phantasm is unremarkable as a sword, however wounds from Herpe cannot be healed.
Helm of Darkness – Armour of complete invisibility
Rank: A
Type: Barrier Noble Phantasm
Protection Target: 2 people
This is the helm given to Perseus by Zeus, it previously belonged to hades.
This Noble Phantasm completely shrouds the wearer in darkness making them impossible to perceive, even with magic of the highest order. The benefit can be passed onto anything the wearer chooses also.
It does not affect what can and can’t physically touch you though, as such it is weak as a true barrier phantasm.
Winged Sandals – Flying Sandals of Hermes
Rank: D
Type: Anti-Personnel Noble Phantasm
Range: N/A
Maximum Target: N/A
These were the sandals gifted by the Messenger god Hermes and are Perseus’ main form of transport. They allow for much faster movement and flight.
End of Gifts of the Gods – 5 Sacred Treasures
Bellerophon – Reins of the Heroic Cavalry
Rank: A+
Type: Anti-Army Noble Phantasm
Range: 2-50 Meters
Maximum Target: 300 people
All abilities increase a rank when in use.
A physical attack that utilises the Pegasus to reach high speeds and destroy its opponent with powerful charges.
An extremely powerful phantasm noble phantasm that is almost unstoppable.
While Bellerophon is the hero who rode the Pegasus originally, Perseus also had his own Pegasus that was born out of Medusa’s neck. Thus there is a confusion between the two’s legend.
This is the only Phantasm that Perseus truly owns
Aegis – The ever changing, never aging protection
Rank: EX
Type: Barrier Noble Phantasm
Protection Target: 1 person
The Aegis, while never being in his possession is arguably Perseus’ true noble phantasm. Without his legend it could never have come about.
The Aegis can take any shape, however it most frequently is armour or a shield.
Being made by the gods it is indestructible therefore grants an ultimate protection from physical and magical attacks. The Aegis can only be damaged by another divine instrument or something created to destroy god-forged things.
Having the Medusa head at its centre it has weak petrification power equivalent to a rank C skill.
Caster
Abilities:
Master: Kuhouin Shinra
True Name:
Weight/Height: 110cm 35kg
Alignment: Neutral Evil
Strength: E
Magical Energy: EX
Endurance: D
Luck: B
Agility: D
Noble Phantasm: ?
Class Abilities:
Territory Creation: A
Creates an area that is advantageous to oneself as a Magus. Allows for creation of a Temple, superior to a Workshop
Tool Creation: A
Allows for the creation of tools that carry magical energy. It even allows for the creation of something close to an immortality serum
Details:
Skills:
Noble Phantasm
Assassin
Abilities:
Master: Matou Shinzu (deceased)
True Name:
Weight/Height:
Alignment: Lawful Evil
Strength: D
Magical Energy: C
Endurance: D
Luck: C
Agility: B
Noble Phantasm: ?
Class Abilities:
Presence Concealment: D
Hides ones presence as a servant. Suitable for spying.
Details:
Skills:
Independent Action: B
Independent Action allows servants to function even after the magical supply from their master has been cut off or withdrawn. Rank B allows servants to stay in this world for two days without a master.
Noble Phantasm
Berserker
Abilities:
Master: Lius Derfnam
True Name:
Weight/Height: 200CM 110KG
Alignment: Chaotic Insane
Strength: A
Magical Energy: B+
Endurance: A
Luck: B
Agility: B
Noble Phantasm: ?
Class Abilities:
Mad Enhancement: B
All parameters are increased, but sanity is lost. Berserker however mysteriously retains his abilities of speech and leadership.
Details:
Skills:
Noble Phantasm