The original was destroyed in the Great February Fakk up so here is the original version + improvements
This thread is for general tips on how to improve yourself as a writer. I am no expert myself, but I hope that with the combined knowledge of the whole forum, this thread can become a very helpful guide to anyone who wants to improve.
So, here is my advice to start things off:
1. READ! Read as much as you can, this seems obvious, but it is crucial to understanding the feel of good words, and the shape of a great story. Don't just read one genre though, you can learn from everything; Fiction and non-fiction. Comedy and romance. Poetry and prose. Every writer has something to teach you, even if it is just to learn from their mistakes.
Fiction can teach you world building, and Scifi/fantasy can stretch you imagination to give bloom to bouts of creative thought, while non-fiction can give you information about the real world, and human nature and our interactions with each other.
Comedy can teach you to keep a sense of humor, and it's always good to get a laugh, as that can draw a reader into your story. Even in sad or serious stories, a dark joke can set the mood, and help us understand a character and how their mind works. Romance on the other hand, can teach you how love can twist a person, or straighten them out, and how to use the mind of the opposite gender if you are not experienced in it yourself. Romance can also train you in manipulating the emotions of your readers. Use the horrid "Twilight" series for example: The writing is below average, and the plot is non-existent, but simply by keeping the suspense of forbidden romance, and the choice of two loves, Stephanie Meyer sold millions.
Poetry can expand how you think of writing, and improve your grasp of how words can fit together as if they were a puzzle for you to solve. Poetry can teach rhyme, form, and pacing as well as how to use a little space to say a large number of things. (Think about how hard it was for some people in the Writing contest because didn't know how to work big things in a small space.) Prose can show you how to make writing feel natural and real, and to reach out to a larger audience with an easier to understand writing style.
2. WRITE! Another obvious one, but the one that is the most important. Practice makes perfect, so practice! Writing in established worlds is fine, but it is better to write in your own worlds if you can, as that will teach you how to make a world flow together consistently, as opposed to taking a world another writer worked and just working with characters. (I'm talking about Fanfiction) Write Poetry, write short stories, write long stories, write essays, WRITE EVERYTHING. Think of everything I said about how reading certain genres can improve skills and multiply it six-fold for how much it helps you if you write it yourself. And don't be afraid to be critical of your own writing. You should be your harshest critic, but also your fairest critic. Don't expect to write like your favorite author in your first attempts, because you will only be disappointed, and lose faith in your abilities if you compare your rough drafts to published novels. Keep in mind, professional writers have years of experience, and other editors to help them.
3. Be wise about when you write. This can apply in two ways: Firstly, don't write so much that you burn yourself out. Don't stay up until 6AM every night, because the mental fatigue will overwhelm you in no time. Secondly, don't write emotional scenes if you are feeling the opposite way. A happy, romantic scene could feel fake and contrived to your readers if you wrote it when you were lonely and depressed, because that will probably come through in little unexpected word choices from you that you don't notice.
4. TAKE YOUR TIME. You may be able to belt out a story in a day or two if you rush, but who'll want to read it? Sure you can always edit later, but getting the first try to be good really helps your confidence when you re-read it, and that will in turn help keep you motivated to keep working on it. If your first attempt is rushed and sloppy though, you might read over it and decide that it should be started over from scratch because of some glaring issues. This also applies to when you are doing your revisions. Don't rush to meet a deadline, if you think a bit more time could lead to an exponentially improved final product. Think of the authors Patrick Rothfuss and George R.R. Martin, who each have books that have had years of delays and roadblocks, but the final product will prove worth the effort and time when they finally come out. (hopefully)
5. This is a personal thing really, but I find that it helps me write if I listen to music while I do it, because it keeps my mind active and entertained if my writing is dragging on. I understand that this is not for everyone, since many people are distracted by lyrics in their music and that makes it harder to focus on the words they are writing. If this is the case, then maybe listen to non-lyrical music such as instrumental, or techno depending on you tastes. If listening to lyric-less music still distracts you, then disregard this tip entirely.
6. Writer’s block can be a bitch, but sometimes it is easy to fix. One tip is to change up something in your daily routine to jar yourself into a different mental perspective. It doesn’t have to be huge either; just a small change might do it. For example, if you always drive your car to work through the same route, maybe take a different turn somewhere, or stop for breakfast at some random outlet you’ve never heard of. The new sights or flavors may trigger a break through “Oh! This is exactly the type of feeling this character would feel if they had a change in their food, and maybe it’s poisoned!” (not the best plot twist, but whatever) And wham bam right in the clam, you’re back to your writing.
6.a. If writer’s block persists despite any efforts to break it, perhaps you just need a break from the project. Go work on another story for a week, or just leave it to simmer for a few days. Reading something over once you’ve been away from it may give you a new perspective on the piece, and you can suddenly see where you want the plot to go, or you feel the right phrasing for a particular piece of imagery, and suddenly the floodgates are thrown open, and the writing comes back naturally.
Those are some to get started, but anything I've said can be debated if you have a better tip, or disagree with something. I hope that this thread can be a great store of writing knowledge from all of the varied and intelligent voices of Fakku. If any great tips appear in the thread, after the first page, I will add them to this list with credit to the poster.
NEW ADDITION FROM DISGUSTING ON CHARACTER CREATION:Disgusting wrote...
While I was discussing with friends awhile ago, we touched upon the subject of "perfect characters" in writing. Although it isn't usually apparent in actual novelists works, plenty of beginners that write tend to create a kind of perfect character.
In the writing world, these characters are called "Mary Sues" and "Gary Stus".
This thread will serve as a reminder to writers out there not to create one of them.
Upon the general consensus, a Mary Sue (sometimes just Sue) is a fictional character with overly idealized and hackneyed mannerisms, lacking noteworthy flaws, and primarily functioning as a wish-fulfillment fantasy for the author or reader. Perhaps the single underlying feature of all characters described as "Mary Sues" is that they are too ostentatious for the audience's taste, or that the author seems to favor the character too highly. The author may seem to push how exceptional and wonderful the "Mary Sue" character is on his or her audience, sometimes leading the audience to dislike or even resent the character fairly quickly; such a character could be described as an "author's pet".
These links are basically litmus tests for your character to decide how much of one they are.
http://www.springhole.net/quizzes/marysue.htm | http://www.ponylandpress.com/ms-test.html | http://www.katfeete.net/writing/marysue.html
Reminder that you have to be honest with yourself while taking them.
On a side note, all characters will have some sueness/stuness in them. It's unavoidable and natural. After all, no one wants an incredibly worthless character to begin with. But, after reading the results of said tests, you might need to make some adjustments to your character profile, adding or retracting some traits. There is a line between when it's alright, or when it's just too ideal.
At the same time, you need to take into consideration about the storyline and background that is associated with your characters, which might give pardons on why they are so overpowered.
Also, if your character has magical powers and/or is very powerful to begin with (due to storyline and setting), the test tends to add more points towards the "Mary Sue" category. I found this out while doing this for some of my old characters that were set in a fantasy world. This was also apparent with friends who had characters in the same kind of genre.
Keep on creating worlds that will play with our imagination.
-------- - Disgusting
Also:
More about character creation:
jaspirian wrote...
Another point to be made, far later in the thread than I would like.
A friend of mine recently pointed out something excellent. To delve into character creation:
Use common sense, I would say. Think of how you would react to a formative situation, then compile many of them into a believable background. It doesn't have to be perfect, but it does have to make sense. There's nothing worse than disagreeing with an author on how a character should act.
His formula was this: Character in a Vacuum.
CV revolves around the idea that a truly good, fleshed-out, three-dimensional character can be described by more than their actions show. "Actions speak louder than words," so if the actions are eliminated more subtle work can be unveiled. The theory is simple: if a character is good, they can be described merely by their motivations, LEAVING OUT COMPLETELY what they have done, will do, or has been done to them. Take, for example, Han Solo (devilish rogue, always looking out for himself, but able to provide solid assistance when absolutely necessary. The lovable thief, etc). He is an example of a character that CAN exist in a vacuum, considering his personality is reflected by more than just action. Besides that, he CHANGES (in the beginning, he seems completely narcissistic and nonredeemable, but due to his love for his friends he comes through at great personal risk). As a counter, take Mr. Collins in Pride and Prejudice. For those of you who don't know him, consider the stereotypical comic relief. He BARELY EXISTS in a vacuum (a somewhat bland man, that... well, he likes Catherine De Bourgh, and that's about it). He also STAYS STATIC throughout the book.
Note that, for minor and unimportant supporting characters, this sort of two-dimensional approach is perfectly appropriate. But for a major character whose head it's important to get into, lack of characterization is unforgivable. For those who place yourselves/the "stereotypical (wo)man" into your stories, apply this information strenuously against those aforementioned characters. One of the most common flaws in a character is to be a placeholder, left for the reader to fill. Don't worry about drawing your audience in like that; a good writer makes the reader identify with ALL their characters.
Thaiberium wrote...
I'd like to make a small contribution, as there seems to be no advice on dialogue.
These tips were from some place I have forgotten but I they've been useful.
"A-B" dialogue is the enemy.
"How are you?" "Good." "Wanna have sex?" "No." Dialogue which is predictable, ho-hum, and consists only of simple setups and straightforward payoffs, are much more frequent in game dialogue than it oughtta be. It sucks.
Interrupting dialogue
When characters interrupt each other, the normal (boring) flow of tne conversation is suddenly thrown out of whack and the viewer becomes more interested.
Answer a question with a question
"Why are you such an asshole? "Why are you still talking to me?" Answering questions with questions changes dialogue direction and forces the character who asked the first question to respond in a personally evocative way, without falling into A-B routine.
Avoid cliches with bit players
Just because they have one line doesn't mean they shouldn't be interesting in their own ways.
"Own track"
When two characters are having a conversation and one is ignoring the other while talking about their own thing, they are on their "own track." This is initially confusing to hear, but says a lot about both characters and through its unusual nature makes the dialogue more fun to hear.
Tangent
People talk in tangents, so your characters should talk in tangents too to avoid sounding like expository robots.
Drop first word
Don't have a character say, "are you going to the mall?" Make them say, "going to the mall?" Again, this is how people talk.
Sentence fragment
People don't. You know. Talk in complete sentences.
Delayed answer
Have one character ask a question which isn't answered until much later in the conversation.
Leave the topic and later come back to it
Pretty much the same thing as delayed answer, but with a larger discussion topic. To illustrate this technique, Freeman pointed out a scene from Rocky where two characters begin talking about a slut Rocky used to know, then they talk about a cigarette, then they go back to talking about the girl. "This is your basic slut-cig-slut conversation," Freeman said.
Starts again
If I'm trying to -- if I want to say something to you, I'll probably screw up part of the sentence and I'll try...I'll essentially start the sentence over but rephrased.
Response implies answer
"Hey Anthony, are you awesome?" "Well, you're reading what I'm typing, aren't you?" I didn't technically answer your question, but from my response you can infer how I might have answered if I'd chosen to do so directly.
External interruptions and subtext
If I want to say something to you but I accidentally say the word "bonesaw"