This is my first attempt at starting an RP on Fakku so just bear with me here.
Awhile back Rise and a few of us attempted a Fate RP.....well it fell threw so I am trying it again from a different approach with some help from Zandorf. The below is a large chunk of what Zan and I worked out more will be added later for now this is just to see who is interested.
The style of the Fate RP will take quite a few aspects from the Fate/Extra game. There will be a week for you and your Servant to train inside that week’s dungeon. At the start of the week, you will be paired up with an opponent Magus, which will be announced to everyone. At the end of the week, you will fight against your opponent, which will be another Master/Servant. This will either be another person, or an NPC controlled by one of the three GMs. As with Fate/Extra, it is entirely possibly to meet your opponent within the dungeon. If you decide to fight, you will be stopped at the end of the second round, or before someone dies. There is no penalty for this fight, but the aggressor will be sent out of the dungeon. If you so happen to try to assassinate or injure your opponent while on the neutral grounds (where you rest, talk, do Soul Alterations, etc.), the aggressor will accrue a penalty that will take effect in the battle at the end of the week. This penalty will be up to the GMs decisions. Now onto the basics of the RP. The process will repeat with the competition dwindling every round until the Holy Grail is claimed.
The Rules from Fate/Extra are still in place yet the SeRaPh no longer enforces them NPC's will do so in the academy but in the arena the most they can do is a forced withdrawal so abiding the rules is up to the player the only thing that still persist is you must defeat an enemy servant within 7 days or forfeit your right to the grail. Alliances, backstabbing, etc. is all fair game now.
In terms of how often you and your servant will be able to attack your enemies, it is based on your Agility stat. This is an example of how the battle stages would go:
S = Servant M = Master
S1: Attack
S2: Attack
S1: Attack
S2: Attack
M1: Support
M2: Offense
S1: NP
S2: Attack
S1: Attack
S2: Skill
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The next thing is on how to determine what Rank your stats are at. It will follow the E, D, C, B, A, EX ranking system made by Type Moon, but the stat numbers will follow Fate/Extra.
E -> 0
D -> 26
C -> 52
B -> 78
A -> 104
A+-> 128
A++->193
EX->255
In order to have a D rank, you must have 26 stat points. For C rank, 52 points, and so on and so forth.
The stats we are using for this RP are as follows:
Servants
Strength: Increase your physical damage
Defense: Reduce physical damage from your enemy
Agility: Increases turns and affects turn order
Magic: Increase magic damage and defense against magic
Luck: Increase random gains (may get items more often or a couple extra EXP (note: Random))
Stamina: Slightly increases health and prevents insta-KO's
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Masters
HP – 1 point = 5 HP
MP – 1 point = 5 MP
Magic – 1 point = 1 Magic
As Masters, you will be able to have two spells at a time equipped whenever you go into the dungeons or fight against your opponent master. The spells can be found here: (Zandorf is compiling a list)
You will be eligible to earn points that can be used to power-up you and your servant when you level up. You will be earning experience whenever you beat a fellow master/servant, or whenever you beat one of the many monsters found within the dungeons. The experience points for the first 10 levels is this:
Level (|) Min. EXP
1 (|) 0
2 (|) 50
3 (|) 150
4 (|) 300
5 (|) 500
6 (|) 750
7 (|) 1050
8 (|) 1400
9 (|) 1800
10 (|) 2250
You will be notified whenever you hit a new level, which will give you three points (three for the Master, and three for the Servant) you can spend on increasing your stats and your servants stats.
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Now that that’s out of the way, let’s get onto the damage aspect of playing. The damage for physical attacks will be calculated off of the attacker’s Strength stat, and the defenders Defense stat. Magical attacks will only rely on the Magic stat for attack and defense. There is also a base number for damage calculations. A base of 1 will be common, unless you have A++ and EX strength, in which you will have a base of 2. All Berserkers start with a base of 2, and when they hit A++ and EX, they get a base of 3. Each rank of your stats wields a different bonus to the amount of damage you can inflict. An E rank gives you a bonus of x1, D gives x1.5, C gives x2, B gives x2.5, A gives x3, A+ gives x3.5, A++ gives x4, and EX gives x4.5. Here is a sample:
My servant, Lancer, has 54 points in their strength attribute. This makes it a rank C stat, so I’ll get a x2 bonus. 54*2 = 108. Then we add the base number, which in this case would be 1, so Lancer would deal a max of 109 damage.
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There are 4 different types of Masters available to use. Each has their own benefit, and each has their own drawbacks as well. The types are: Supernatural, Elite Magus, Normal Magus, and Noob Magus. Their stats are as follows:
Supernatural
lvl: 20
HP: 120
MP: 50
Magic: 15
Elite Magus
Lvl: 18
HP: 90
MP: 90
Magic: 36
Normal Magus
lvl: 10
HP: 50
MP: 50
Magic: 20
Noob Magus
lvl: 1
HP: 5
MP: 5
Magic: 2
As you can see, these are the base stats if you choose to go with these classes. Of course, through leveling up, you can customize the stats yourself, possibly giving a bigger benefit to being a Noob Magus than either an Elite Magus or Supernatural. Now for descriptions.
Noob Magus start with all E's with some variation depending on the servant but this allows the Master to control the stats exactly as they see fit. Noob Magus have a higher chance to summon one of the elite servants but their stat will be severely degraded but the complete control of stats allows for complete adaptability. Noob Magus also earn 1.5 times EXP until they hit lvl 10. This is to make sure there is more equality when it comes time for Masters and Servants to face off.
Normal magus summons a servant with slightly degraded stats an A+ may drop to an A for example an A is rare for a normal ranked anyways. Normal Magus has an equal chance to summon an elite, mid leveled, and no name servant. Luck of the draw if you will.
Elite Magus summon their servants with all stats intact so if they get an archer with an E in strength and an S in Luck well.....sorry work on it from here on out. Elite Magus tend to summon mid leveled servants. They aren’t the elite but they are still damn good.
Supernaturals summons a servant with slightly degraded stats an A+ may drop to an A for example an A is rare for a normal ranked anyways. Supernaturals tend to summon mid leveled servants. They aren’t the elite but they are still damn good.
Creating a Master and selecting a Servant:
For Master creation simply pick one of the above templates give me a character name and background and then divided any stat points you may have.
*Note Supernaturals are limited so PM me if you want to play one*
The Servant selection process is determined by the GM's so we will pm you the details once your character is completed.
People interested thus far:
Zandorf
Cinia Pacifica
Calus40
LtCliff
NeoStriker
kickiluxxx