Second_Prototype wrote...
Normally dialog goes like this right?
"I'm talking."
"No I'm talking."
"No
I'm talking."
"STFU!"
"No U!"
Normally, there would be no breaks and they would just be indented, but you cannot indent in this forum, so we make up for that by adding line breaks. It would turn to this:
"I'm talking."
"No I'm talking."
"No I'm talking."
"STFU!"
"No U!"
Second_Prototype wrote...
But for that particular section both characters were talking and the Knight was also saying large paragraph sized pieces of dialog so I wasn't so sure how to handle that.
I felt you handled that rather well, actually.
Second_Prototype wrote...
I managed to avoid it in the rest of the piece by making the characters do stuff in-between large lines of dialog.
They should always be doing that, in my opinion. It's just my opinion, but I don't think dialogue by itself conveys enough about the situation. It's nice to have a little back-and-forth like you did later when the knight confessed to cutting down his friend, but remember that they say most communication is not verbal.
Second_Prototype wrote...
I wanted the reader to wonder whether the Knight was just being dramatic or if he literally is cursed.
I did honestly wonder this, and I caught his earlier mention, but that may be because of my style of reading, that
I leave no word unchecked. So, your efforts were not for naught.
d(^_^)(^_^)d wrote...
But besides those two things, I
can think of a single other thing I don't like about it though if I really wanted to get picky, this one feels a bit cliche:
This place, it is a place for cursed things, for dead things.
I do not find that line cliche at all. I actually find it rather poetic, as I can imagine it being spoken clearly with dread in the voice of the knight.