On the west end of the continent lies Belneria, a kingdom in decline.
Its neighboring country to the east, Flosein, breaches their non-aggression pact by launching a surprise invasion.
In the ensuing chaos, princess Eris manages to escape from the castle.
As she watches the castle burn, she make a vow to herself.
Slave Sword is still far superior than Princess Eris. In fact, 7 hours into the game and it just went stale, basically drove this game into the cliff.
This is the problem when an H-RPG prioritizes the RPG first, then the H-scenes second. Yes, you'll enjoy playing this in RPG--- no, actually you don't. It's too simple for the likes of Final Fantasy games, you're just wasting time unless you are really concern about Princess Eris' story.
Which doesn't have one. The thing is, Princess Eris is a bit of a flat character, not dynamic like Luna. Thanks to the simple algorithms, and how the developers must have thought they wanna create an RPG game, laid out the story, doesn't know what to do with the plot and butterfly effect (cause and effect) of the story, then realised they have to put H-scenes on it, then just slapped the H-scenes anyway, then sold it for the market.
Ordeal of Princess Eris' own ordeal is the game itself. It's just flat. It has repetitive H-scenes, like the H are all an afterthought rather than the keypoint of why you wanna play this game. I wasted 7+ hours already on this, I'm already heading towards the castle. But would I continue to play it? No, had enough of it.