brok3n butterfly wrote...
You're not the only one who loathes using Koishi. What moves does emotionless-heart-chan have? Anything ranged? If so you can spam to wins like with Marisa and Miko. Slightly harder with melee but still possible, Ichirin and Byakuren do it well.
She doesn't have any ranged attack that covers the whole field, like direction lasers or flying projectiles. Her only ranged attacks are that blue wave and throwing her three masks. The latter does little damage and the former keeps her for too long, making her unable to dodge or graze.
Old - Jenkins wrote...
There is always a jack of all stats in every game. Koishi might be not the best at either ranged or melee, but I believe her set is made for trickery purpose instead of the usual straightforward one. That being said, she requires a special approach to make use of her potential properly.
...I talked big, but I've only ever used her for some casual VS CPU matches.
As of currently, the game still lacks further character customizations, spellcards in this case, like in Hisoutensoku and Scarlet Weather Rhapsody. Hopefully Tasofro would realize that the game is so going down without it.
Customization aside, I think Koishi is better for Human vs. Human than Human vs. PC, since the PC can predict your moves better and block/graze them, as well as counter them, if they have longer chargeup times.
As it stands, Hatano Kokoro still needs to be completed in an update, since she is clearly an incomplete character.
EDIT: I just did a run with Kokoro on Normal without continues... lost 3 lives, one on each of the last three stages. Even without the heavy attack (on C), spellcards or ranged variations, I actually managed to pull through by spamming and dodging a lot and giving up damaging chances. Took me longer than normal, but it worked out.