sakabato24 wrote...
BlinkXPoke wrote...
Mello wrote...
BlinkXPoke wrote...
Mono-B is certainly quite dominant right now, and it's getting even better with the new set. It's quite solid, too, it doesn't have as many of the problems the other colors of devotion has (since it doesn't need to overextend nearly as far).
This configuration seems fine, but what's your win condition? Just throwing the burn at their face if there's nothing else for it to kill?
That's the kind of feedback I'm looking for-- because I don't have the slightest ideas of what bombs could be useful to the synergy of the deck other than Rite of Replication + Titans. I was thinking about that one shroud Sphinx from Zendikar, or that one sphinx that lets you draw 2 cards for each one they draw, or maybe even invest in a few Mind Sculptors and keep the board clean while building up his ultimate. I also have that 6-coster from Izzet that lets you copy spells on top of your library. I realize I need a finisher, but I just don't know what, yet.
You could run Pyromancer Ascension. It's a similar deck I'm thinking of building for Modern. It makes all your cards have double the effect, and thus, turns your burn into something that really, really hurts. An active Ascension turns Lightning Bolts into one mana for six damage.
But by then, I'd rather run Ascension Storm
Storm is more explosive, for sure, but Ascension Counterburn seems real because it lets you be a passive control deck, and turn any burn into a reliable win condition, since each and every burn spell will deal so much, which will be a good portion of the deck.
It won't be like the really slow control decks that have to rely on a land like Creeping Tar Pit or Celestial Collonade to win all their games, something they can only play four-of.
And, unlike Storm, you don't need to overextend to win. In case something horribly wrong happens, you can still be in the game, rebuilding gas since you won't need to find a critical mass of rituals.
Mello wrote...
I do want to go big... despite having only few players around me, haha. I started looking at UWR Geist and the more I look at the list, the happier I get. Dat manabase is a ginormous chunk of change, though... it will take me a good round of paychecks to invest, lol. If I take too long, the fetches and shocklands will only keep increasing in price... ugh
That deck's awesome. I don't know why some RWU (or other control decks for that matter) run so few win conditions that games drag on forever. Sometimes, a turn three Geist can just take over the game immediately. Six-you, Six-you, Six-you, burn you, your dead. It forces specific answers from your opponent as soon as it hits play.