sakabato24 wrote...
I've been playing Twin since the ban of Seething Song for Storm. This ban kinda puts the nail into the coffin for me to play Modern. I understand why they would ban Twin since it was the most played deck in Modern, but at the same time, this killed a whole deck and that means that they have killed a lot of players that played Modern.
With the price of Burnwillows at already $100, I will not be surprised to see them go up even higher due to Tron being the next deck on the top.
Jund and Junk have a particularly hard time dealing with Tron lands without the overusage of Ghost Quarter, and Scapeshift and Ad Nauseum are slower clocks than that of Twin.
The only other deck I can think of that has a deck fast clock on the opponent is Infect.
I believe WotC went the wrong way with this. If anything, they should print better cards that could beat Twin out, not destroy a whole deck, especially one that is played by a vast majority of your Modern players played.
Well, I think that it was a reasonable ban, because, if you look around Modern before this banning, the only good blue decks were Twin combo decks. Regular control decks don't tend to hold a candle to having a combo. You were basically forced into having to make room for 10-ish cards to fit the combo in.
This said, blue control decks, in general, don't really hold up. It's why I always advocate against banning Snapcaster, because it's the only thing that keeps blue control playable at all, unless they unban certain powerful blue cards. It may be slightly overpowered, but it keeps afloat an otherwise underpowered deck, since blue control decks don't have the late game potential they should have.
The Grixis decks may still stay alive, since the Delve creatures are excellent finishers usually, and still are worthwhile earlier, but other control decks may now need to rely on Kiki-Jiki, which, while still quite viable, is more of a stretch (I'm probably gonna play Jeskai Kiki Control now, as my backup to my still favorite deck: Jeskai Ascendancy combo)
My boss actually had an idea that might have been a better choice: Deceiver Exarch. What made Twin so annoying to play against is that the best combo creature also was well-protected against the removal people tended to play, namely Lightning Bolt. By removing that, players would have to play much more vulnerable creatures, like Pestermite and Bounding Krasis.
I, personally, thought that isn't really a solution, though. There were roughly the same amount of Path to Exiles, which stopped any combo creature, first of all. Secondly, There's still not enough motivation to move off of Twin. Having an emergency combo in your control deck was still simply better. There were still enough combo creatures to go around.
Also, this might just mean the return of Blue Moon. Modern is still full of greedy three-color decks, and if Tron is on the rise, any maindeck Blood Moon deck gets even better. I used to love Skred Red and Blue Moon, and now, I think it's time to come back to it.
____________
There are also a wild and crazy idea that is worth considering for WOTC to help blue control: put Force of Will into Modern.
A huge issue in Modern for the blue control decks is that they are forced into being very passive, despite the need to gain tempo, since all of their non-situational countermagic costs two mana. When you're forced to tap low in order to deal with something or put out a threat, you run a high risk of getting blown out by your opponent's big plays.
If you have Force of Wills in your deck, however, you now get to tap low and still have some security. They now can't just play around your one Remand/Mana Leak/Deprive by running out multiple threats, you could also have one or two Forces which can deal with their big plays.
It would in no way break Modern anymore, too. I thought having Force of Will in Modern would actually be a very interesting and good way to make blue decks better, but it would make Splinter Twin decks genuinely broken. Now that Splinter Twin is out of the picture, Force of Will would shake up the format in a good way. Blue gets to have a failsafe option.
Blue's (fair) finishers in Modern are not backbreaking enough to make having a free counter absolutely break them. In fact, Force of Will I've found to be more of a necessary evil, not a good card. When I play Legacy, I board out all my Force of Wills against fair decks, because it's card disadvantage. You two-for-one yourself when you cast it for no mana. That's actually not that great of a deal a lot of the time. It's better when your opponent has some kind of game-ending threat that must be dealt with no matter the cost. Then, being free is awesome, since otherwise, you'd have to hold up mana all the time, while they can build up resources to protect it.
_______________________
EDIT: While we're on the topic...
NO MORE STUPID AMULET DECKS!
I still think they were easily beatable. One Blood Moon and they literally can't cast a spell, and I played a bunch maindeck, plus Twin was good against them anyways, but it's so annoying playing against them. They had an absurd God Draw, and their turns take forever, in a way that's not interesting. At least Storm players and Ascendancy players are constantly making things happen.