sakabato24 wrote...
This card is so good for the Jeskai Ascendancy Combo decks and Jeskai Tokens for Standard right now. A lot less strict over Hordeling Outburst mana-wise, and I find a bit more useful than that of Rabblemaster.
Or even just as a value creature. I can totally see this being Young Pyromancer #5-8 in Delver lists or even maybe a brew that's just White-Red. I feel like it'll be very strong no matter what.
This is probably in my top 3 most hyped cards in the set already. =D
No Loli No Life wrote...
I play mostly black/blue control in modern. Running a mill variant currently, but still running 4 thought seize, even though it's the less popular choice for my deck's particular build.
I mostly just play at locals (I'm not all that great, and don't make enough money for a truly great deck), have fair amounts of success, but haven't won in 1st place yet, sadly.
Well, it's just one of my many hobbies, I don't focus on it because it tends to get expensive pretty quick.
I've wanted to play a UB Control variant in Modern for a while, now, but I never really put my focus to it. I knew for sure I wanted to build it around Mystical Teachings, just getting a ton of value out of all sorts of good instants and really grind the game out. It'd play similarly to the UR deck I posted earlier in this thread, except it wouldn't have as much reach. It'd have hand attack, though, which draws me in, though I like the card Lightning Bolt in control more than Thoughtseize, lol.
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So, I know it's nearing that time of a shift in Standard, but I decided to abandon my GU Yisan deck, as fun as it was, for a slightly lower powered, equally gimmicky, but much more consistent aggressive Midrange deck.
I'm now playing Sidisi-Soul, which is basically just Abzan, splashing blue for Sidisi in the maindeck, and some sideboard cards. What's great about the deck is that you get to play a pretty aggressive early game, but when you get to the late game, where it looks like the deck would fall off, you can still go over the top with Soul of Theros. Any problem you might think the deck would have is answered with this: "Activate Soul of Theros".
-Losing the race? Activate Soul of Theros
-Need to close out the game? Activate Soul of Theros
-The board is cluttered and stalled out? Activate Soul of Theros
The power that Soul of Theros gives is obviously really good in any combat situation, but it can also invalidate a lot of burn from the Jeskai deck, making those not reliable as removal. The first strike makes blocks VERY awkward for your opponents, making trades nearly impossible, especially because your creatures are pumped up too. Finally, the lifelink, combined with an army of creatures (which is not very hard to create, even just two or three creatures can be enough), will gain you SO MUCH LIFE that even if it still hasn't fully stablized the game, it buys you very many turns, and sometimes, simply immediately breaks the game in half.
The best part about the deck is that it doesn't really need Whip of Erebos, since Soul of Theros takes over that role (and performs it better IMO), but many opponents will still think that this is a Sidisi-Whip deck, since seeing Sidisi seems to make people believe that the deck just automatically has some Whips. Erase is boarded against me quite often, and it's always dead. Erase only can kill Courser, and that's not nearly good enough against me.
I've found that I rarely ever lose, unless I'm mana screwed. The deck is absurdly consistent and powerful. I beat near impossible odds against a Green Devotion deck that fully went off with a bunch of Genesis Hydras and Hornet Queens, and I muscled through a Sultai deck who managed to get Kiora's ultimate, winning 5 turns after my opponent ultimated and got many Krakens.
Here's the list I'm running. It's heavily inspired by Caleb Durward's list, but in his most recent list, he cut Anafenza, a card I actually liked because it helps the deck be aggresive, so I kept it in, and have been satisfied with it:
4 Elvish Mystic
4 Sylvan Caryatid
4 Satyr Wayfinder
3 Courser of Kruphix
2 Anafenza, the Foremost
4 Siege Rhino
4 Sidisi, Brood Tyrant
3 Wingmate Roc
4 Soul of Theros
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32 Creatures
2 Commune with the Gods
4 Murderous Cut
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6 Other Spells
3 Windswept Heath
3 Mana Confluence
4 Sandsteppe Citadel
4 Opulent Palace
1 Caves of Koilos
2 Yavimaya Coast
1 Llanowar Wastes
2 Plains
2 Forest
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22 Lands
Sideboard:
4 Thoughtseize
2 Glare of Heresy
1 Suspension Field
1 Negate
2 Disdainful Stroke
1 Banishing Light
2 Drown in Sorrow
2 Treasure Cruise
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15 Cards
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Meanwhile, I mentioned earlier that I'm playing Jeskai Ascendancy in Modern, though I'll be honest when I say I'm not sure how long this deck will last anymore, since the new banlist is coming soon. I still feel very strongly that at least one of the Delve cards is being banned (and likely both), and Jeskai Ascendancy will get banned, just for it's power level and resilience. The deck has gotten significantly slower, almost like a control deck, except that's why it can still win even through a huge pile of disruption.
Here's the list I'm using. For now, it's STILL an exact netdeck of Josh Utter-Leyton's build from the World Championship.
4 Fatestitcher
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4 Creatures
3 Path to Exile
4 Gitaxian Probe
4 Thought Scour
4 Serum Visions
3 Lightning Bolt
3 Remand
4 Izzet Charm
4 Jeskai Ascendancy
1 Treasure Cruise
4 Dig Through Time
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34 Other Spells
4 Flooded Strand
4 Scalding Tarn
1 Arid Mesa
1 Hallowed Fountain
1 Seachrome Coast
2 Steam Vents
1 Sacred Foundry
1 Plains
1 Island
1 Snow-Covered Island
1 Mountain
4 Faerie Conclave
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22 Lands
Sideboard:
1 Pact of Negation
2 Swan Song
1 Deprive
3 Wear // Tear
2 Timely Reinforcements
3 Gifts Ungiven
1 Unburial Rites
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
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15 Cards