sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
BlinkXPoke wrote...
sakabato24 wrote...
Gawd, this standard so versatile. So many new decks pop up every single week. I'm personally playing Jeskai Heroic Combo ATM. Loving it so far.
That and I really, REALLY think that Dig Through Time is going to be banned in the near future. SO good in almost every combo deck there is in Modern. Might switch to Grixis Twin if it comes down to it because hand disruption will be quite handy when it comes down to it against combo matches.
Yeah, Standard's nice. It's pretty weird, in fact, that I'm playing a deck that barely benefits from Khans... lol. I'm still on that Mono-G-splash-U devotion list, which has been fun, except that my friend is always the one who tops with me in second place since the Mardu Midrange matchup is literally unwinninable. No amount of sideboard will help me stand ANY chance. It's why I kinda wanna try UB control again, since it's good against my store's meta, except, if someone brings monoR (there's two people who occasionally switch to that), I auto-lose that matchup, too.
Treasure Cruise, Dig Through Time, and Jeskai Ascendancy. All three are too absurd for the format, though I'd be sad to see them all gone. I love me good card draw effects, and I love me a combo deck, but damn.
I really like my Mono-U-splash-R deck, though... Dig makes it super viable... Without it, well, I can switch to Blue Moon again I guess, but that's also a bit more expensive since I don't have a full set of Moons yet, I already have 4 Digs, and I really really REALLY like casting Dig.
That said, for the time being, I need to remember to try to find room for one or two copies of Shadow of Doubt in my Mono-U. I can't seem to win reliably against Pod or Scapeshift, and it helps against both matchups. Also, I'm still trying to find room for the third Vedalken Shackles. The more I play with it, the more I wanna draw it every game. I almost wanna cut Batterskull for it, but Batterskull is too good at getting me out of a hole if I'm too low on life after I fully stabilize.
I wouldn't say so much for Cruise and Jeskai Ascendancy. They need a lot more enablers in Modern over something like Legacy, but Dig seems pretty broke considering that it looks deep for combo pieces and so much answers in the modern format. The Jeskai Eggs deck is not as viable due to it being needed on the field to do any good. That, and I think that Swan Song HOSES that deck a LOT.
UR Delver is the probably best deck in Modern, though; it can fill it graveyard just as easily as Legacy, since many of the cards are basically the same. I keep getting smashed by it, which is why I have 7 Sideboard cards specifically for it, and sometimes still can't beat it. Those Cruises are very easily castable in that deck. Burn you, crack fetch, fetch, burn you, counter that, burn you, fetch, Cruise. Repeat.
In the case of Jeskai Ascendancy, it doesn't matter whether it's good or not, it's still a turn 3 Combo deck, which can sometimes kill turn 2, that is also being played fairly extensively. Wizards has said that they don't want to allow combo decks that either take too long to execute (like Eggs), or kill before turn 4 consistently (why Seething Song was banned from Storm) in Modern. Ascendancy combo does both.
I have personally not seen a UR Delver list for Modern due to the meta here in Japan. They prefer Combo/Control here in Japan over maybe new lists like that in the States, but I do feel like UR Delver wouldn't be as effective in Modern that in Legacy. xUR Delver decks in Legacy thrive off of cheap and effective spells to help enable Delver, whether it may be Daze, G. Probe or Brainstorm, and have a faster time filling the grave for Cruise for maximum potential.
In modern, I feel like that UR Delver might just go for the proactive plan of winning, but with so many reactive decks out there within modern, it is not as good. Again, I haven't played any UR delver lists besides in Legacy, but I'm not sure the viability of the deck.
As for Ascendancy, I do think it is a good deck, but very similar to game plan to Pyromancer's Storm. I personally have a lot of experience with this deck, playing and playing against it. With Ascendancy, I do feel like it is a 'one-trick' pony deck and not as flexible as with other combo decks in Modern such as Temur Valkut or Twin, in their case can win in other angles. If they lose a combo piece or two, they have other viable options of winning, whereas if Ascendancy loses a combo piece, such as Ascendancy or their mana dorks, they are set back a lot more.
It's actually pretty darn consistent. It's less of a traditional Delver deck, and more of just a burn deck with blue. In fact, a top-tier deck right now is Mono-Red-Burn splashing blue JUST for Treasure Cruise. It's kind of ridiculous. You're forced to play with 3-4 Dragon's Claw in the sideboard.
Serum Visions, Probe, and Bolts (of various kinds) are very much enough to fuel a Cruise quickly. That's why it's been pretty dominant. UR Delver stands up to its Legacy counterpart because of the free damage you get in modern due to Shocklands. Once again, it's essentially a burn deck, with Serum Visions, Delver, Probe, and Treasure Cruise as their blue cards. There's sometimes more, but for the most part, that's it. They don't even really need their counters anymore since they don't pump Swiftspear as effectively, and rather would just get in there for quick damage.
The point is that Jeskai Ascendancy's critical turn is usually turn 3, which is too early for Wizards' standards, because they wanted combo decks to only reliably go off on turn 4. Even if it's beatable, if it's too popular, they won't allow it. They made it clear that they don't want turn 3 combo decks. This can combo off on turn 2 with the right draw.
Storm needs Goblin Electromancer, the right cards, and some luck to be able to go off turn 3, but otherwise usually goes off turn 4. Jeskai Ascendancy will usually go off turn 3, sometimes 2 with a probe, and has more redundancy, so it's much easier to continue the combo until you find the kill card.