Mello wrote...
Dropped some Modern yesterday and today. Yesterday I wanted to try out UWR Kiki-Resto and I was able to steal a thid-place finish, but today I switched my list again because we were playing a larger tournament for a Khans booster box as top prize. I got off to a good start, but...
Round 1 vs. UB Robots
-This guy had an unhealthy obsession with Ensoul Artifact, but every thing he tried to put it on was met by Path. Game 1 was relatively easy because we went to value town with Electrolyze and he wasn't as pressuring without Master of Etherium, Etched Champion or ARcbound Ravager. Game 2 was more of the same but this time, a Miracled Bonfire of the Damned made him concede. 1-0
Round 2 vs. RB Sligh
-This guy's game plan was pure aggression counting to 20 but with more Thoughtseize, Go for the Throat and Doom Blade. I took game 1 on the back of Celestial Colonnade, then game 2 I got SUPER mana screwed and mulled to 4, never being able to come back. Game 3 was insanely close: I dropped a Geist and started whacking him while he tried to whittle my life, but 2 Helixes kept me afloat. When he was at 5 life, I was at 2 and I swung with Geist: his last card on hand was a Combust, which I responded with Snap-Helix (I didn't play it because I thought it would be Skullcrack). 2-0
Round 3 vs. BGW Rock
-Holy shit this guy was annoying. I was on the draw. He had a perfect curve draw of T1 Seize, T2 Bob, T3 Liliana, T4 Resto, T5 Goyf/Scooze. Game 2 was considerably slower, but I mulled down to 4 as well due to lack of lands. Ugh. 2-1
Round 4 vs. Boros
-Game 1 we were pretty even, but I couldn't answer Blood Moon or Assemble the Legion and his Helixes kept him out of range to finish him. Game 2 I mulled down to 5-- by this point I'm extremely annoyed at the landless openers, so I'm not at my best status... then he pulls a Resto-Kiki combo on me! I was under Blood Moon so no Path... 2-2
I dropped out at that point. I wasn't going to continue playing feeling the way I was... I got a lot of tweaking to do with this damn manabase. :c
Shaun McClaren's list from Pro Tour Born of the Gods is the only RWU control deck I've seen with a bundle of basics, and thus, resilience to Blood Moon. I'm not sure exactly how many exactly, but it looks like somewhere between 9-10. Otherwise, the most I see, still, is 5, which does not seem like nearly enough if you want a chance after it lands. How many do you run?
On the note of RWU vs. Blood Moon, there was a guy I met at the card shop who arrogantly declared that it wasn't a problem since he said that he'd counter it every time, then lost every time I managed to resolve one with my Skred Red, which has 8 copies of Moon (The other 4 being Magus of the Moon).
I actually wanna guess that your last opponent was actually a non-blue version of Spinter Twin. I remember trying out that build for a while since it had good midrangey threats, but could stil randomly win from EOT Village Bell-Ringer into Twin, or Resto-Kiki.
Unrelated note:
I'm getting excited for Khans, but I'm still not 100% sure what I'd want to play. I had a thought to play some sort of MonoU control deck with 4 maindeck Radiant Fountains (a card I've had some obssession with lately), but Temur still looks sweet to me, with all their awesome midrangey threats and tempo cards to back them up. I'm also seeing some Black cards that could be great, despite the fact that I want to be that MonoU control deck I mentioned. I could always just splash for them, but it might make my mana really awkward.
Also, for prerelease, despite wanting to be Temur, every other clan seems fun enough for me to wanna try out, too...