Tegumi wrote...
AzureKaos wrote...
I used the term "add-on" without providing any context but it's an extra bit of code that's optional
Wrong. It's not optional, you don't really have any say in whether or not the product has DRM. That's up to whatever company publishes the content.
It's an optional bit of code that companies like Ubisoft use to deter piracy. The game is created and when it's ready to ship, they tack on a DRM to protect the interests of the company. I wouldn't pay for something that i need to consistently prove that i did indeed purchase. I may not have a say as whether or not they use DRM, but i do have a choice of not supporting DRM buy not buying products that contain them.
Tegumi wrote...
Nyara❤ wrote...
Now coming back to DRM: I said modern. CD Key is still used a lot today, but it is an old method, not a modern one. Still, it's a silly attempt to expect you can protect your copy on an environment where you can freely modify copies, so DRM should just limit itself to control your copy management and little more. Steam is so far the best attempt to manage your digital copy as it manages it like if it were a physical copy in the first place. Though people can easily bypass Steam's use, they will lose the benefits of using Steam, so people is encouraged to buy. Steam does not force you to stay online outside authentication, though it may be better if it does not force you to login to play the games already installed, *sigh*, oh, well, at least that is becoming less and less a problem today.
Haha I could argue that modern DRM is an amalgamation of CD keys, file encryption, online authentication, and anti-piracy glitches but you have your point. ;p
Anyway, I agree with you on this. Any time a published *cough*Ubisoft*cough* introduces some ridiculously draconian DRM that ends up hurting the consumer way more than it affects the pirates, it makes me want to pirate it more... even if I wasn't interested in the game to begin with.
I agree with you here. It's almost like retribution being done unto the company. Today though, pirating seems to favor the companies more in the sense that if they catch you doing it, you are held liable and have to pay large sums of money for your small act of defiance. Like stealing a grain of rice from a greedy ruler who wants to profit on every grain.
Which brings me to the next point i want to bring up: the shut down of websites that host pirated material.
A website that i had frequented quite a lot over the past 2-3 years was shut down yesterday. AnimeTake (aka AT, if you've never heard of it) had a very large collection of torrent links and DDLs for anime, OVAs/OADs, and movies that was regularly updated with new content from other sites such as nyaa or horriblesubs.
If piracy accounts for the small percentage of loss and no physical items are being stolen, why would websites like this be shut down? Why does the law conveniently intermix the physical world with the digital world? You'll see on many different sources, people writing about theft in the case of digital property should hold the same consequences of something tangible being stolen. This was brought up earlier in the discussion by Tegumi.
Tegumi wrote...
Here's the thing with the piracy argument: it's different from stealing because no tangible object is lost, nobody is automatically bereft an item if someone pirates a game.
The gray area here is massive, the intellectual property law clause states that copyright is here "To promote the Progress of Science and useful Arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." No where in that clause does it say that authors are to be paid for every released copy of their work. My theory here is that they want to cut their loss down to 0 or as close to that as possible.
This new anti-piracy law that japan had begun last year in August seeks to put a stop to illegal copies being posted but it's going to end up being counterproductive to what their goals are. If 50% of the US (facts taken from multiple articles sourcing the japanese anti-piracy law) consume pirated media, by removing their source of anime, they will eliminate that many customers. No one will simply pay for an anime they have never watched, like Watashi no Doku.
Watashi no Doku wrote...
Looking past initial sales, though, I honestly don't believe unofficial streaming sites have much impact at all on sales. Most anime have already made the vast majority of their sales by the first year or so after release. If anything, unofficial sources just raise awareness of the product and help to make it more popular. I wouldn't have paid money to see FMA no matter how good I heard it was. But after finishing it and deciding for myself how I felt about it, I had no issue with paying $80 for the two box sets, because I knew what I was buying was a consistently good product--from start to finish (yes, I did like FMA's ending). I was a happier customer overall because I had consumer confidence
For this reason i'm scratching my head while trying to figure out what their intentions are. The first thing that came to mind was money. The Japanese government is doing it's job of protecting it's citizens. But is it really looking out for its authors' best interests? Or are they trying to rake in any profit that was "wrongfully" taken. The campaign for this was impressive, if you haven't seen the video, it's here:
[MAGP] Thanks, friends. They took a different approach to combating piracy with stark contrast to the way other countries would. It's too bad that the methods of physically stopping a digital phenomenon are always the same. Subpoenas, imprisonment, hefty fines, and the most important, another loss in the battle for a free internet. Anime may be a cultural export of Japan, but should that be used as grounds to force websites that
raise awareness for their products to shut down when faced with a subpoena or a hefty fine if they aren't compliant? Most of the these websites are non-profit. They only ask for donations to keep the website up. It's like a day at Comiket where you stand there reading an author's work and decide to buy a copy or not
after you've experienced the work.
For me, I can only see the Japanese government hurting itself with this new law. That makes it even more frustrating to think about when consumers like me lose a valuable source like AT.