The game is finished (on hard, without lowering the difficulty) and my mind is full of fuck. I've seen what games are supposed to come out this year, and I'm sure The Last of Us is going to be a nice game, but Bioshock is in its own league and so it's pretty much guaranteed to be game of the year. It also sets such a high standard for FPSs. (I exclude modern military shooters, because I'm pretty sure they'll remain shit; Spec Ops: The Line is the sole exception.) It's so unfair, too, because I highly doubt many other shooters will be of such length and inspire in me such wonder and awe.
Irrational never ceases to amaze me when it comes to evil in their story. Fink is one hell of a cunt and the industrial areas you get to explore instilled in me a sense of awe at the level of douchebaggery I was a witness to. This is not to mention the "shameful american history" element of the story. I think the details provided regarding Columbia were sufficient. You won't really know shit about the place if you don't explore, but that's the player's problem. I got my money's worth. Unfortunately I was missing about 8 voxophones, so that annoys me.
Carbine is indeed the master race. Pro tip: get all the damage magnifier gear pieces/weap upgrades, use upgraded crow, then unload the thing like it's an assault rifle into whatever you feel deserves a swift death. During that moment near the end, but before the Comstock House, where the game goes resident evil on you, I managed to nuke the boss in about 5 seconds, but only during the third battle. The first battle with the thing had to be the most tedious boss battle in the game. Why? Because the two weapon limit is fucking bullshit. The carbine functioned as a trusty sniper rifle throughout the game, though. How I roll: Carbine and RPG, using Bronco and Crow. Near the end I replaced Bronco with Sender Aid. Sender Aid is essentially god mode, as long as you have salt. A certain gear upgrade gives salt when you kill, so I was playing god near the end of the game.
As I mentioned before, Elizabeth is an excellently designed character. I paid attention to her face throughout the game and her expressions actually change as shit happens. At first her face shows wonder and delight, then distrust and resentment (she also crosses her arms and talks while facing away), followed by apprehension and worry, then confusion and uncertainty, and finally, during the moments before confronting Comstock, she displayed confidence and conviction, with a tinge of anger. Having her around is a delight. I missed her every time the plot dragged her away. She spoiled me; I rely on her for ammo replenishment, because the two weapon limit is bullshit. The point is she seems like a human being with her own desires and motivations. The little details added to her model also helped (e.g., her eyes dart around).
9 8/10; a must play. It's also a must replay, because the game is designed in such a way that all the insight you gain regarding the plot will make seeing the game one more time rewarding. It's also a game that made me audibly say "whaaaaaat" many times, as my mind struggled to find room for all the fuck it kept throwing at me.
Cyndas wrote...
If anyone is confused about the ending in anyway, feel free to ask. I feel like I have a good grasp on everything that happened.
Go ahead and explain it in a spoiler. I'm curious about any discrepancies we might have in our interpretations. The game also left me wondering whether Ken Levine hired a physicist to inform the devs on matters of quantum mechanics.
Also, did anyone else ride a sky rail for a good few minutes just for the fun of it, going at max speed? The novelty of a roller coaster ride in an FPS game just brought out the child in me.