I'm right in front of Comstock House. And right now I can say that this game is very good. As many have said this game is beautiful but I do think it has issues.
One is the number of useless weapons, gears and vigors. I have changed not one gear from my original setup. And most of the weapons you get later in game are crap. Repeater have too little ammo, Burstgun deals too little damage compared to the Carbine, Volley Gun is decent, Hail Fire is just like Volley gun but worse, Sniper rifle is not necessary because all the enemies are within reach of the carbine, and Heater has too little ammo.
I spend most of my time blasting people with the Hand Cannon or doing headshots with the Carbine. Partly used RPG as well. The only vigor I found useful was the crow one and Devil's Kiss.
I also found myself dying a lot more from desperately trying to reach a skyline while being chased by a handyman but sadly falling to my death than dying in combat.
There is only one ending, the player is given the illusion of choice and though the choices differ but the result is always the same. Well, for the player anyways...
If you listened to all of the Letuce recordings it's quite clear that Rosalind does not give one fuck whether or not Elizabeth is the harbinger of doom even though both her and Robert are largely responsible for her fate. Robert however does not feel the same way, as indicated in the "What's Done is Done" recording.
"Our contraption shows us the girl is the flame that shall ignite the world. My brother says we must undo what we have done. But time is more an ocean than a river. Why try to bring in a tide that will only again go out?"
"What's Done is Done" or is it? With the above in mind I think it's a good assumption that the Letuce twins experiment are basically trying to see whether or not they can change Elizabeth's fate because being at fault for the destruction of the world doesn't quite sit well with Robert.
And so, in order to do this, they use Booker DeWitt to kill Comstock, who are essentially the same person. Comstock kidnapped his own daughter from a different universe and the twins go back to Booker DeWitt and offer him a chance at redemption and unknown to him at the time, a chance to get back his daughter by bringing her back to New York. They use many, many different Booker's from many many different multiverses in order to try and accomplish this task, the dead man in the lighthouse is just one of those Booker DeWitt's who happened to fail at his task. You can actually see how many times they've gone through the Columbia scenario by counting the amount of tallies on the chalkboard when the coin toss is done at the beginning of the game.
Eventually they accomplish this task by mixing different universes in with each other and pinpointing the time at which Booker DeWitt became Comstock and killing him, thereby removing the existence of the universes that branched from that point and the sad tale of Elizabeth's fate from coming to fruition. However, one has to remember that the Letuce twins are no longer the Letuce twins, they no longer exist as brother and sister, the events that led them together never took place and they do not exist across multiple universes (they do, but not in the same form) as they were never "killed". So I think there may be more behind the reasoning for their experiment or as to what it truly is, what would drive someone to give up what they had?
At the end of the credits there is an extra scene, Booker goes into the babies room and finds a crib there, which I will just assume has Anna in it, it might not, the whole Schrodinger's Cat business. Right then, under my assumption one would assume that it wouldn't have ended, because Booker will just sell Anna again right? Wrong.
Remember this?
“The mind of the subject will desperately struggle to create memories where none exist…” – R. Lutece, Barriers to Trans-Dimensional Travel, 1989
Because of the events that happened in the other universes Booker still has "memories" of the events that took place, though the events could not possibly have happened, it is clear that it will make him think twice about selling his daughter based on the way he's calling her name as he goes into the crib room.
Rapture, and really all the events of the original BioShock are direct, alternate parallels of everything that happens in BioShock Infinite, right down to the characters themselves.
“There’s always a man, a city, and a lighthouse.” – Anna DeWitt / Elizabeth Comstock
This is further reinforced by the fact that only Andrew is able to operate Bathyspheres and in Infinite you end up being able to do so as well, which means they must be the same person. The little girls likely represent a fractured version of Anna / Elizabeth.
Thoughts are a bit jumbled, I need sleep but that's what I can make sense of the plot.
The thing that really confuses me about Elizabeth's ability is
Spoiler:
how she is able to open and close tears at will. Maybe it's because she's a main heroine of the story, or something because the tear closing on and cutting off her finger had any involvement.
Spoiler:
She's allowed to open tears because she's an anomaly. She exists in two universes simultaneously since her pinky got severed in DeWitt's world while existing also in combstock's world. At least that's what Lutece speculates in one of the Voxophones. If you want to find the voxophone I believe it's before you meet Elizabeth for the first time.
Having considered the review by John Teti, Total Britfuck's impressions, Campster's (very harsh) critique, and looked back upon my experience, I've decided to downgrade my evaluation of the game to an 8. Perfect it is not; the game is held back by tolerable, but uninspired combat. What wasted potential. It just moves the Bioshock series one step closer to generic shooter status.
Total Britfuck was essentially right. I was too hasty with my review as I was still basking in the afterglow of the ending and that biased my overall assessment too heavily toward the ending sequence, effectively disregarding the tedious, overly linear gameplay the game put me through. Now that I realize it, it's amusing to remember Elizabeth asking me whether I wanted to head down the corridor to the main objective, or head down the tangential corridor to dick around for a little bit.
I try not to let the gameplay kill my fun with a game i had fun with bioshock infinite gameplay yes it is a FPS yes it can feel generic but it's a good game. I feel like bioshock 2 had the best gameplay with being a Bigdaddy and all. If i stop playing a game for it feeling like its generic i stop playing a lot of games. i always say story is 1st i don't care if the gameplay is ass if its got a good story to keep me going i will play it and if the gameplay fun too cool win win. if bioshock was a generic shooter it would not have a unique universe to play in.
I didn't know anything about BioShock or Irrational before watching a review of this game and it certainly got my attention. I seriously considered buying it but decided against it. When it comes to story and combat it may be amazing but, at the risk of making a few people angry, it's quite expensive for it's content. Now here's the kicker: At least Black Ops offers plenty of multiplayer content.
I'm far from being a COD fanboy, I only own Black Ops and only played when friends visited my house but 60 bucks for a relatively short story mode?
Deleted my old post for a better "review"(well more like criticism) of the game.
http://www.youtube.com/watch?v=VdNhwb7iuI4
I myself didn't end up liking it for the gameplay, and the story. But this guy breaks it down even further, and admittedly thrashes around things I did like. But it also reaffirmed my hate for that horrible ending and the whole "illusion of choice" a lot of people think is meaningful, or even good.
I liked the general gameplay of Bioshock (rummaging for supplies, using plasmids/vigors, upgrading your stats and passive abilities) so i say this is still a pretty good game. however the main issue is that it isn't bioshock.
the whole point of Bioshock was that it was a spiritual successor to System Shock, which was more of a survival horror/rpg game than an fps (like Deus Ex minus the horror part). nothing in Infinite is remotely scary (the handyman is plain annoying rather than intimidating like the Big Daddy). they removed some plasmids that i loved (namely Incinerate and Telekinesis). and you can only hold 2 guns. i mean seriously this is not Halo if you can upgrade your guns how come you can only hold 2 of them? not to mention the sky-lines are cool but not a huge part of the gameplay (yet theres a ton of gear that works with sky-lines) and that bullshit ending.
hate it when stories involve dimensional travel or time travel as a main plot point because it creates a huge possibility for a deus ex machina, which is what most of them end with.
I just completed BioShock Infinite and the ending mindfucked me and left me feeling completely empty on the inside at the end. I don't even feel like getting all the voxaphones now I'm that depressed.
One of the best endings i've ever had
I don't quite like the gameplay.... It's like useless things everywhere
I only use shock jockey and murder of crows 90% of the time
Guns? Repetitive, only use carbine and sniper/hand cannon combination
But still, the ending, overshadowed them all.
Big daddy and booker dewitt
Elizabeth the lamb and elea or lamb
just starting clash in the clouds and thus far im lovin it the new waves of enemies and unique kills and set ups its the violence we all know and love ha