KawaiianPunch wrote...
When you're looking at the potential mixup and pressure ability that the majority of the cast has, his lack in variety is what hurts him.
Can't argue this. Essentially, very true, he lacks a repertoire of moves that can be used to catch the opponent off guard.
...tager driver and his normals are slow as hell
Of course, for this to be true, you need to disclude his down A (or was it B?)poke, which is decently fast, and works well with a sledgehammer follow up. But you're correct, the majority of his attacks are slow.
...and he has no way to advance on the opponent when magnetism isn't working. Granted, situational stuff does make a difference (hello spark volt), but it's still terrible when the majority of the cast can pressure him easily with no way to counter.
This all really matters on the opponent you're fighting, which you've stated. The primary advance, which I find very useful is a combination of high jump and sledgehammers. However, in the middle of the opponent's pressure (found most useful for Jin, Ragna, Hakumen, and Rachel), the backstep grab or simply the down tap is really useful, I've found.
...and have the distance for sledge lengthened and to come out a bit faster.. kinda like hammerfall.
Well, in conjunction with the rest of his moveset, increasing the speed and distance of the sledgehammer would make Tager potentially unstoppable, but I understand. I wish that Tager had that kind of ability as well.
I really wish he was a lot more effective than he is. Coolest grappler in any game ever.
I actually like him the way he is, though. This isn't arguing anything, it's just my personal preference :3
I completely agree that Tager is one of the coolest grapplers I've seen in a fighting game for a while.