Jericho Antares wrote...
Actually, Dragon Rising Hardcore is on Campaign and Multi, and does not modify damage at all. Lower difficulties simply give more HUD assists. Hardcore mode removes all HUD interface completely. Navigation is done by map and you have to manually keep track of ammo count. In addition to this, no matter where you are in any mission or any game type in online, a death in Hardcore means waiting out the rest of the game and, if your squad fails, restarting the mission.
This is in opposition to CoD Hardcore, which is simply enhanced bullet damage, lower health, and the removal of HUD components that do nothing anyway.
Lol fail. This just shows you haven't played CoD much then, beause your information is BS. HC mode in CoD takes off the HUD completely as well and damage doesn't inc. it stays the same. Health is dropped to 30 to leave as a realistic feel, meaning that only heavy caliber guns will be able to knock someone out in one hit. Some other guns will require 2 bullets depending on the range. Taking the HUD away also makes the person have to rely on opening up the map screen to see where they are, while also having a compass on top, representing that your putting your gun away to check your position. And no duh you also have to keep track of ammo as well. Also if you played SnD at all you die and then your out for the rest of the match.