Dashiell wrote...
-Screw what happened in DS1, we're making story whatever.
>playing souls games for the story
lol
-Enemies are no longer fair like in DS1, they just spam attacks with infinite stamina. Same with bosses. That makes shields bad because they will simply deplete your stamina in second. But their attacks are easy to dodge.
That only applies to the tough enemies with powerful weapons. Other enemies won't stunlock you but they will do a frametrap on you. I.e it looks like you can punish their combo with an attack but their next attack will come out first. You can always parry frametraps so git gud.
Every new type of enemy in High Wall is there to teach you something new.
Shield units - kick/parry.
Frametrap units - don't get greedy
Crossbow units - roll/shield
Knight units - parry/backstab/roll
Dragon - run
Great axe units - parry/backstab/roll
or level up END
-Armors aren't upgradable - rip fashion souls. But moreover they're useless because of that combined with too big damage from enemies.
>-Armors aren't upgradable - rip fashion souls.
That literally makes it easier for fashion souls. Now you don't have to farm titanite shards everytime you want to wear something.
I agree though that there doesn't seem to be much difference between the armors in the game but again that just helps fashion souls.
-Boring easy bosses.
-There's tons of weapons but moveset per type is basically the same for whole type. Disappointing boss weapons.
-No metroidvanian world, it's way better than DS2 though.
These ones are true. The difficulty curve for the bosses are weird. At least the lass boss felt like a Gywn done better.
Also not a lot of new weapons.
At least you can see that the different areas are connected, you can also see them in the distant and sometimes experience that they are close. Like the giant that shoots arrows at you in Undead Settlement can also reach the outside area of Cathedral of the Deep and even the Fallon Keep.
-Game relies on spawning gank squads behind/ahead of you all the time.
I only noticed that they spawned enemies behind you thrice. First one is to make you go to a secret optional area by accident. Second one is just one tough enemy. And the third one was just bullshit but still only 2 enemies.
The mobs usually consists of several easy enemies that in group can easily overwhelm.
-"Door can not be opened from this side" Literally all shortcuts, go around the map to open doors, no tricky jumps, no hidden ways just doors.
>dark souls
>jumping puzzles
Why?
Dks 1 also only had elevators and doors as shortcuts. There was one bonfire behind an illusory wall and one in Sen's Fortress that no one found.
The bonfire placement in dks3 is bad though. Sometimes (quite often) there will be the bonfire from the boss then not 50 meters away will be another bonfire. I also remember a few useless shortcuts, there's two shortcuts in Irthyll that leads you to the boss when in reality there only needed to be one.
-Crappy covenants excepting one, that can attack everyone else.
Every Souls game have had crappy covenants. Would be nice if they worked on that.
-Copypasta'd content from DS1.
People would say the same if there wasn't enough things from dks1.
-No poise, you literally stand there with enemies and hit each other until one loses hp.
Stunlocks are there instead with some attack having hyper armor, like ugs' weapon art.
Rbz wrote...
Does it say "Hidetaka Miyazaki"? That's all. I shit you fucking not. Go on. Go look at
Demon's Souls, Dark Souls
1 &
2 and
Bloodborne.
I've figured out Miyazaki's trick.
See Dark Souls 2 has no references to Berserk. But Dark Souls 1 and 3 has a lot of them.
I made this graph so to illustrate my point.