There's been two updates the past two weeks, but I decided to wait to compile two together since I don't want to needlessly bump it too much on this forum since it's not that active~
Alpha 1 pre-release Update 6
A big update is up. This is the 6th major update in less than 5 weeks, and I'm getting close to a stable alpha release. A bit more detail is here
http://www.playlewd.com/blog/?p=519
There's also been a lot more content added. Maybe I'll start doing monthly content update recaps or something.
Most things are almost in order now, except for some more efficiency stuff I need to do to get my costs lowered. Hopefully I'll have the stable release out at the end of this month and the next month or two I can put more time toward adding new features and neat stuff that I have in mind.
Also, we are still looking for another good writer to join the team. See:
http://www.playlewd.com/blog/?p=460
Engine changes:
- I did some major recoding that increases efficiency on both ends (a lot less data will be used, as well as less wasted CPU and memory on the client to handle some duplicate network events that could happen.)
- Added some preliminary code to handle some client caching and instancing of things that can come up repeatedly, but it's not fully implemented.
- Also a lot of stream lining of APIs on both ends that further reduces the amount of code that needs to be written to achieve things, including a client API fix that would sometimes make unnecessary calls when game objects are updated, which lowered performance.
- This also helped fix a lot of issues in general, namely with restoring save states.
- Server also sends a lot of updates in batches to improve both network and client performance.
General:
- Fixed a bug with the phallic symbiote sometimes not counting as a penis when it should... sort of (see known issues)
- Fixed an issue with the writing parser that would be problematic with falsey values.
- Fixed equipping and unequipping clothing not working correctly on a restored save. (would still show a top as on when topless, etc)
- Fixed underwear and other previous items not restoring with the restored save.
- Fixed a new issue where sex traits weren't showing as checked on a restored save.
- Fixed the "more info" link on the game connection screen not actually doing anything.
- Saves have been wiped since the way some player data is arranged has been changed. After the first alpha release I'll avoid save wipes, but right now it's not like there's a lot of progression lost. There are ways to refractor saves instead of wiping them later on, but I'm just not bothering with that right now.
Those that have
successful payments of at least $15 now gain test server access even if they're no longer pledging (previously it required an active pledge)
This will be cut off once the alpha is launched and public. This is just to continue to give access for those that already supported a significant amount so they can keep playing/testing until there is the public alpha to play on. After that, test server access will remain a month-by-month thing.
Alpha 1 pre-release Update 7
This update is rather small. I’ve been really burned out working 60-100+ hours a week the few weeks prior to this past one.
- Fixed an issue where players could get stuck and unable to move after a scenario ends.
- Fixed getting stuck on the part where recalling what you used the injector on after the last update.
- Fixed Feedback on Scenarios not working. Feedback also now confirms the submission. (Again, please don’t use this to report bugs. Use the forums for that)
- Client side descriptions now save and restore properly. (Clearing saved site data will clear them out, I should note. May add some cloud saving for them in the future for supporters so you can keep them across devices, browsers, or after clearing out browser data.)
I’m not really sure I’ll get it all polished up and ready for the public by the end of September. I’m extremely burned out and there’s still significant things left to do.
I want the public release to be nice and it’s just not nice enough yet. The release is largely delayed because I added a number of things that I didn’t originally plan to, but still.
Changes coming with Public Server release
- Over the next few days a few things are going to be changing to faciliate the two servers and access.
- The “Play” button on the front page will change to direct to the new public game server URL.
- Your Account Page will change a bit to reflect what access you have (IE test server access, public server access)
- Patreon supporters will have access to the test server and permanent access to the public server.
- Each Patreon supporter will also get a key to share that can be used to gain access once for each $ they’ve spent. (IE, someone that has
- Those that use an access key will gain free permanent access to the main (stable/public) server.
- Test server will remain something that gets broken occasionally, but has upcoming features being worked
on and content that’s still being polished up. While the main (stable/public) server will be a bit dated, but will be stable. [/list]
Eventually I’ll put out a few extra keys besides the Patrons’ that each have dozens or hundreds of uses each once I feel it’s more ready to have more people playing it, but not quite totally open to the public completely until it’s more where I want it to be.
And further on I’ll eventually have it completely open, without requiring a key, to play for free.
I’m not sure if I’ll open up that thousand or so extra spots at the end of September like I wanted, or if it’ll be a bit later. Like I said, I’m super burned out right now.