Masose wrote...
A quick question if anyone can answer this. Since classes that used to get innate boosts to crit don't anymore (swordmaster, beserkers, snipers) and the only way to raise crit is through the skills zeal (+5), gamble (-5 hit +10 crit), and wrath (+20 is under 50% HP). But the dark mage class has the skill Anathema, which cause enemies around 3 spaces to receive minus -10 hit and critical avoid. Could I just treat that as a +10 crit?
Anathem - Reduces Avo/Ddg by 10 for all enemies within three spaces.
all that does is make it easier to hit the unit not crit just max out skill use an All Stats +2(DLC), Solidarity(Grandmaster), Skill +2(Archer), and Zeal(Fighter)
thats all I got off the top of my head.