duzee wrote...
Kids these days, developing relationships with video game characters and all. I remember a time when video games were played for fun.
People do buy games for fun, the attachment to characters develops later. I, for one, don't go to gamestop and reserve Modern Warfare 2 thinking "Oh, I just know I'll love the crazy mishaps and adventures of Soap and Roach." I buy it for the guns and crazy shit, then play a campaign mission and it just so happens Soap and Roach are two badasses I could jizz for (not really). No one here bought a game intending to cry, they bought them for entertainment, so I really don't get where you're coming from.
On another note,
anyone that buys a VN and feels no attachment to a character just wasted their money. Some games I can see having zero care for any character, (Gears, CoD, hell just about any big name game lately INCLUDING Final Fantasy) but most visual novels are developed with no gameplay elements, thus making the story the ONLY apparent item in the game.
A video game can be bridged to the book of the 1800s. People read them for entertainment and still developed a tie to the characters, so long as they read the book voluntarily. Take any book you like (assuming you like any) and take a character that you could identify with, or maybe even like. It is the same principles, just a different medium.
Looking back on this post, I doubt you'll really listen, or care for that matter, but I figured why not say my piece.