w34km1nd3d wrote...
I do crouching LMHS, air MMH, Air Delta Kick(backwards Shoryuken motion), standing H, S, air MMHS, dash back, Sand Splash, Dancing Flash.
Sand Splash is a charge move, so when you're relaunching them, immediately hold back after you knock them to the ground, then dash back and press forward + attack.
Wow, that almost exactly what I was doing (yours has more steps, so it's better, lol). I was doing L, M, S, j.M, j.M, j.H, Air Delta Kick (H), then I either relaunch (during the ground bounce offa the Air Delta) with S and then do j.M, j.M, j.H, H Air Delta Kick again, or do Dancing Flash or Help Me Please during the ground bounce instead.
Imma try that Sand Splash instead of simply relauncing with S. At the very least it'll be a whole extra special that I can stick in before I use my super/hyper. But that input seems tricky....are you saying that I need to hold back, then (while continuing to hold back) do a 2button back dash, and then push forward + attack?? *sigh* time for practice....[/quote]
You should be two button dashing in MvC anyway. It's such a fast game, and two button dashes give you much more mobility.
LMHS, jMMH, Air Delta Kick, HS, JMMHS, Dash Back, Sand Splash, Super. You can't do a second Air Delta Kick because the opponent will tech out of it, but you can set up resets that way. Instead of going for max damage, it might be better to end your combo with Toy Touch then go for the air grab reset with Felicia. Her throw range is huge. The Max damage combo isn't that damaging anyway.
I've started to play Dante. I'm still really bad with him. My mixups are not very good. I also can't seem to hit my Bold Cancel Volcano all the time. That's annoying.