yummines wrote...
Hey I got a quick question about elements. I know some enemies are strong or weak against certain ones, but how exactly is the damage calculated? Does it mean that the number next to the element is the elemental damage added on to the raw damage?
Also, to inflict blights on enemies is it how many times you hit them or the total blight effect damage you do on them? Because I've been using the Dios Blade because I hear blast is good for getting body parts, but I wasn't sure if just using a quicker weapon would be better if I want to get the blast effect. Ditto when it comes to poison.
Also I want to use the Diablos armor set since it has Crit Draw and Sheathing, but obviously since it's the base armor set you can get better versions of it. Would it be worth using armor spheres on it for now since it's the only armor that has both skills (besides Brachyidos which only has +3 for Crit Draw) and switching later or should I save my armor spheres for something else?
Well basically the value of the elemental damage (dunno how status like para/sleep works) is divided by 10, so 500 is 50, then depending on the monster and the spot u hit, it will deal a % dmg on it. Some monster take no damage from fire for example while other have part where it takes like say the legs is 15% (7.5) or upward to 30% (15) on the head usually (reading on monster weakness is advisable around HR 6 i say).
Does not seem like much but unlike raw damage, motion value has no effect on it, meaning regardless of what kind of swing you do (unless your using greatsword charge moves) the damage is only affected by where you hit. So elemental and raw damage do not interact at all with each other, they are calculated on their own.
Edit: bah if you got like 30+ of an armor sphere, go ahead and use a few, specially if u think ur gonna be wearing that armor for a while. It is likely that the G rank version of the armor will most likely only use once the armor sphere u got, then asking you to have the next tier of sphere to level it. So no need to hold back on upgrading.