eternalslumber1234 wrote...
Realism in a game is kinda hit or miss
This.
Realism can be awesome when it's implemented right. Just take a look at Gran Turismo for example.
Klorofolun wrote...
One "realistic" game I played was Need for Speed: Prostreet, which was a piece of shit. Realism is nice up until it begins hindering with gameplay, which is what happened in Prostreet. The cars can go up to 200 mph easily, but anything over 70 and the car flips over.
Need for Speed is the perfect example of a game that went to the crapper after they started removing the arcade-like aspects from it's game. Now the new games are nothing more the GT wannabes.