TrIx79 wrote...
I guess it all depends on how the realism is executed. Games are meant to be an escape from the real world. You want to be able to do something that you normally cannot do. If they made a game and had you go to work, come back home, and then sleep it wouldn't sell at all. However in games like Operation Flashpoint, realism is the key. You wouldn't want to be in a war fighting but many people enjoy a simulation of that. Comparing GTA, you would NOT walk up to a taxi in real life, hijack it in front of a dozen civilians, and expect to walk away unscathed.
A certain amount of realism is good for a game because it lets the player associate themselves with the character but having too much can ruin the game. It all depends on the developers and how they create a storyline that you can imagine but has enough fantasy to keep you hooked.
speaking of GTA, the fact that you can engage the police,FBI and the freaking army and escape by painting your car, yah... lets try doing that in the real world :P