Asphodel wrote...
Yeah it was disappointing that there was no explanation for the Evoker. I always just thought that maybe the trauma of shooting yourself (as demonstrated by Yukari) is a good way to summon your persona. Then again that doesn't explain WHAT they are shooting or why it makes the blue glass shattering when they DO shoot. I really wish they would explain all of that. The finer points of the Evoker. It was still bad ass though. As confusing as it is.
Well, it's just how evolution works. At the time it was released it must've looked pretty badass. But upon a little more careful inspection, it had quite a few flaws.
And tartarus takes the cake.
-On the lobby walls you can see that the tower keeps growing and growing; Meaning that the more time passed the bigger the tower would, but it doesn't seem to be the case. It would also mean that the lobby would too rise, but it seems to stay in the same place everytime you go there.
-Why would shadows go out of their home(/tartarus) into town to hurt people (causing the apathy cases)? And how come they don't go through the lobby on their way out? Also, why do they not cause any damage to the stuff around town? After all, they are monsters capable of performing powerful magic spells.
-How come regular floors are always random, but boss floors are not?
-The devices that transport you to/from the entrance, why and how do they work?
-The level design isn't really that big of a deal. Mysterious tower is mysterious.
Those are just some that I remember from the top of my head. I forgot how the later part of the story goes, so I can't be too sure if more stuff that I remember are correct.
Anyways, P4 improved a whole lot with the plotholes as I mentioned, and hopefully in P5 they will do an even better job.