More details/revisions-for-my-previous-post for the prominent changes, quoted from HF :
- The interface will be revamped, and probably in 2.0 (probably not 1.6 since 1.6 is just a software update and 2.0 is the update+new content) content Matilda will be added as a PC plus the strategist galmon Battle Note will be added (appearance is different than in Galzoo Island).
- Molrun(?) curse will be modified. The first time will be same as before (reset to 1), but 2nd time onwards it'll be -5 level, but level requirement for H next time will be raised, with the item still getting absorbed, so powerlevelling will be somewhat easier.
- A girl can only absorb FIVE items by H-ing. If you H'd your girl more than 5 times for item absorption, upto 5 excess items will be returned to your inventory. If you did this more than 10 times, then further absorbed items will be lost permanently.
- Party screen will show 32 people at a time in the upper pane now (switchable between 10-char and 32-char display).
- There will be an encounter bar showing how long until next encounter happens.
- Items can now be locked to avoid accidental selling/donating.
- There will be a fast move mode that lets your movement be superfast (same as holding Ctrl in some games?).
- Zooming methods are slightly modified too but not sure what that's supposed to mean.
- Characters not participating in battle will also get a small amount of exp now.
Mai-hime skill of Atago to be slightly powered up.
Kaimax wrote...
Not yet, I already uninstalled it and backed it up into a DVD. So, I'm just lazy to get it out again. lol
The game seems to be more-friendlier than it was, though some (major) changes most likely won't be all appealing. (or maybe that's just because my limited ability to read moonrunes)
I have no clue how to distinguish the information between Rance Quest 1.6 and Rance Quest - Magnum. With Magnum released, the game becomes bigger than what I initially expected.
Best wish of luck for the translation team.