"Operation Raccoon City is a team-based shooter according to the report, that has you playing as part of a team of Umbrella Security Service Operatives working to contain and cover up the epidemic, while wiping out any survivors. Your four-person team wil comprise of characters Vector, Beltway, Bertha and Spectre, and they're inspired by Resi 2's hidden character, Hunk.
You'll even be able to affect and even change the course of Resident Evil history in a darker storyline that will give you the chance to actually kill key characters in the series, including Resi 2 and 4 hero, Leon S. Kennedy. There's three factions in the narrative too, including the USS team, Spec Ops and the 'bio-organic weapons' created by Umbrella, including the Tyrant."
"
Capcom has officially announced Resident Evil: Operation Raccoon City, which is exactly as reported last week, meaning that the Resident Evil franchise is going team-based and Vancouver-based SOCOM: Confrontation studio Slant Six Games is on development duties.
A team-based third-person shooter, Resident Evil: Operation Raccoon City will reinterpret the events of 1998 previously cover in Resident Evil 2 and 3. The game will deal with opposing factions fighting amid the T-virus outbreak, where zombie hordes and bio-organic weapons (B.O.Ws) add an unpredictable third element to proceedings.
Players will take on the role of an Umbrella Security Services Soldier who is part of an elite team sent in to Raccoon City to destroy any evidence of the outbreak, which includes eliminating survivors. The government, catching wind of Umbrella's plan, sends in its own team of special forces to uncover evidence of the viral infection and expose Umbrella's nefarious actions.
Leon S. Kennedy will be on your hit list - as will other characters - and you'll revisit landmark environments like the RCPD station from Resident Evil 2 in single-player or four-player co-op as you battle with competing forces. Operation Raccoon City will also deliver a number of competitive multiplayer modes, each providing a unique gameplay experience centred around the three-way battle between the Umbrella Security Service, US Special Ops and B.O.Ws.
Resident Evil: Operation Raccoon City will be re-writing Resident Evil history in winter 2011."
"Following on from the initial report and subsequent official announcement of Resident Evil: Operation Raccoon City last week, Capcom today released the debut teaser trailer for the winter 2011 title.
Developed by Slant Six Games, who are best known for their work on SOCOM, Operation Raccoon City will take players to... you guessed it, Mars... I mean, Raccoon City, where they'll take on the role of the Umbrella Security Services in a team based third-person shooter.
The object of RE: ORC is simple... head into the city and destroy any evidence of an outbreak, which includes killing lots of zombies - as shown in the trailer - and maybe curbstomping Leon Kennedy - who you see in the trailer also - along the way. Sounds like my kind of night on the town!
Expect blood, guts and hordes of the infected when Raccoon City stinks the house out this winter."
Copied from www.PS3trophies.org
TRAILER:
Spoiler:
SCREENSHOTS:(click to see full size)
Spoiler:
capcom wants to regain the title as "king of zombie games" to compete with the L4D SERIES and DEAD ISLAND. I excited about this game i cant wait to see my favorite pretty boy Leon Kennedy.
Lol, so pretty much play as the bad guys version of RE and win in a socom like gamestyle.
From what I could see from the brief flashes of gameplay. The gamestyle seemed closer to L4D. Then again, it's hard to say by watching in 3rd person perspective. But mark my words, that's not going to be the last time you hear that game comparison. I'm looking forward to see more of this game and hoping to see them bring something new (in gameplay standards) to zombie games.
True. The remnants of your "survival horror" are also among the severed limbs littering the streets, mutilated torsos lining the curb, and beneath the ever growing spine pile beyond that dark alley.
The game is just not appealing anymore. When i was buying a RE game in the past, i was expecting something that will make me excited . Now it's just a straightforward 3rd person shooter with quick time events.....good job capcom
I just uploaded another video.The game play IS 3rd person its looks more of a action game rather hen survival horror.First tekken then final fantasy now resident evil who's next?
I just uploaded another video.The game play IS 3rd person its looks more of a action game rather hen survival horror.First tekken then final fantasy now resident evil who's next?
I just uploaded another video.The game play IS 3rd person its looks more of a action game rather hen survival horror.First tekken then final fantasy now resident evil who's next?
This game dissapoints me. I'd like to see a return to what made RE great, the fixed camera angles, monsters lurking in every corner, and the suspense. Although I enjoy RE 4 and 5, they lack that feeling of dread you got when you'd hear a door stealthily open or close behind you, the moaning of zombies somewhere off screen, the dank and gloom. I want to see that again.
This game dissapoints me. I'd like to see a return to what made RE great, the fixed camera angles, monsters lurking in every corner, and the suspense. Although I enjoy RE 4 and 5, they lack that feeling of dread you got when you'd hear a door stealthily open or close behind you, the moaning of zombies somewhere off screen, the dank and gloom. I want to see that again.
"If it ain't broke don't fix it"
Luckily i can still enjoy resident evil 1,2, and 3 because i have them on my ps3.
I have REmake, RE2, RE4, and RE5. They're all great, at least in my opinion, but 4 and 5 are different in their approach compared to earlier games. I like the control scheme and more up close and personal fighting in 4 and 5, but due to the nature of this it lost a little of it's horror element. I just don't agree with the style of this game, it's too similar to playing a FPS.
I have REmake, RE2, RE4, and RE5. They're all great, at least in my opinion, but 4 and 5 are different in their approach compared to earlier games. I like the control scheme and more up close and personal fighting in 4 and 5, but due to the nature of this it lost a little of it's horror element. I just don't agree with the style of this game, it's too similar to playing a FPS.
Well, considering that the game concept is you playing as a team of badass elite mercenaries that came to kill the previous games' good guys and cover up the cause of the infection, you loose quite a bit of the fear factor right there. You're also not alone, you're by no means ill-equipped, and you're damn sure not as defenseless as you were in the earlier games.
I do like how you can use the B.O.W.s as a sort of environmental hazard for your enemies, though. Sorta reminds me of how you can use fire to cut off/kill your enemies in Far Cry 2.