Got my Linited Edition all the way on 15th, just took me a while to settle in (read: I keep starting playing as another clan each day. No matter what I do I can't stick with any!).
That said, I was amazed how soon it came, considering post here is rather capricious. No matter.
The thoughts so far are overwhelmingly positive. I like it. I *really* like it. The strategic map has much more depth to it then before, and I'm liking the degree to which you can influence your agents and generals in development, especially with retainers. It pretty much allows you to tailor the agents more efficiently towards what you need at the moment, which is nice.
I like the idea of how resource buildings and farms are spread out across the province like they where in Empire, so that you can wreck enemy economy even if your troops can't assault the castle directly.
I'm also a big fan of "clan bonuses". I don't know, but it just does better job at making factions different then usual differences between units stats that where so common in previous games (I'm looking at you, Empire). Dilemmas are pretty neat too, although they might happen a bit more often. Or it can be just me.
Battles are just as neat as they where in the demo, and I like the way in which they took "unit categories" - spearmen are best against cavalry and can hold off melee troops unless they're expert (like Katana and No-dachi samurai), archers can easily kill off infantry but are weak to cavalry, Naginata troops are relatively balanced against cavalry and infantry, but can't fight against them as well as dedicated troops (spearmen and Katana/No-dachi respectively) etc.
It honestly makes it much easier to discern who does what on the battlefield and adjust tactics accordingly.
Hand-to-hand combat looks gorgeous, hands down. They really went a long way from what we've seen in say, Medieval 2.
Sea combat is pretty interesting. I'm a bit surprised that there's an option to repair your ships during battle, but I'm guessing that it's not that useful anyway, since you can get boarded or set afire by enemy ships anyway. Although I must say I haven't seen too many naval skirmishes yet.
Speaking of which, it's incredibly well-optimized on graphics side compared to demo. Whereas the demo tended to be rather crunchy on my computer on high settings, here it works pretty seamlessly, unless there are two full-stack armies duking it out.
If there was one thing that annoyed me, it was the installation. First time around, it started randomly downloading form Steam, despite me having hard copy. I did managed to install it from the disc, but it's just ridiculous. Why bother selling discs if the game starts downloading itself from Steam anyway? Not fun.
I'd agree to the point of not being able to retrain units with armor or weapon stat increasing provinces. Maybe next patches will sort it out?
Also, I'm guessing I'll have to turn up the difficulty from Normal to Hard or further. Sure, Map AI is quite good, but it makes a nice practice of leaving cities undefended. On battle though, Normal AI is just Easy. The amount of Heroic victories is getting a little bit silly. Also, Normal AI has rather retarted habit of facing troops the wrong way, which makes outmaneuvering it quite easy, unless you send general forth. Oh, do they love charging at them.
Ethil wrote...
I play as Date (which starts around the place where the tsunami hit the hardest, east, north-easten shores of Japan) and their color on the minimap is deep blue.
Oh yes, I know how you feel. The feelings of just rolling over the castle of Sendai, with minimal resistance and maximum damage with Date is...awkward, to say the least.