yanger wrote...
So... I've been getting back into the multiplayer of this. Finally something clicked with me and I've started winning (was like 5-40 before, with 3 wins from afk's, 2 from the other guys DCing). Realized the clan I was in was Cavalry specced, didn't like it. Made my own "clan". Low tier conquests are lol-worthy. Barely any provinces were taken at the end of the last season. Got promoted with just 5 provinces :D
Am using a Katana Samurai core (I hear this is regarded standard + boring, but I've only 51 hours played (30 in SP), so I don't care).
Essentially I uses:
Core:
6 Katana Samurai (upgrade 2x dmg)
3 Yari Samurai (upgrade melee defence x2 and speed x2)
Extras:
1 Testubo monk hero/Fire Cavalry/Heavy Gunner (DLC units iirc).
X Ranged (often 2x Yumi Ashigaru (vet with more bow dmg), sometimes 2x Matchlock Ashigaru. Have been thinking of using a Bow Warrior Monk unit to draw attention on them)
X Sword/Naginata Attendants (if I have spare cash to blow and nothing more expensive is usable).
Am only rank 6, so am using heavy defense retainers (my Yaris have 14 defence, Katanas 9). Sacrifices a little offense, but I like it tanky like this.
Have been considering trying a morale busting army, something with the Avatar's Scare enemy trait + Katana Samurai Scare Enemy clan trait + some monks for their Warcry. Essentially just stacking every morale dropping ability I can get my hands on. Will probably end up with small army size (due to cost of upgrades), but could be an amusing trolly army.
And I still have no clue what to do with MP naval battles. I just don't understand them.
Could somebody point me in the direction of some explanation/guide/tutorial on the basics? (like what to consider when making a fleet and basic mechanics).
I hate to say it. But heavy gunners and mounted gunners kinda ruin the game :/