Angry Joe was too fucking lenient on the game. Rock, Paper, Shotgun has a much better review: http://www.rockpapershotgun.com/2013/03/06/wot-i-think-tomb-raider/
It was mentioned by RPS, then my niggah Erik Kain, and now I've experienced it for myself. This game is too fucking scripted. It restricts player agency too often. It's just as John Walker wrote in the article I linked:
John Walker wrote...
This narrative, which offers not a single twist, surprise, or even interesting notion, is shoved down your throat at every opportunity, the controls constantly wrestled from your hands as it crucially needs to take over to stop you from doing something it might not like. This is so deeply at the core of every element of the game that you can’t even shimmy along a ledge without the game doing the bits where you go past a pillar for you. Run toward a building and scoooop, control is stolen, the camera jerked upward, because you might not have looked up at the pretty thing they drew. It feels like a combination of arrogance and deep paranoia. “You might play the game wrong! Let me do it!”
This more cinematic approach to game design is really starting to piss me off. It's bad enough that the devs force your camera to point in a certain direction or have your character slow down because "ooh, look at the spectacle our art team made for you," but the game is also condescending in certain ways, because, since the game needs wide market appeal, the player might be some fuckwit casual who can't do something as simple as crouch. The devs don't even trust you to take cover: I was crouching outside of cover (the crouch part wasn't my choice) during combat because I wanted to be out of cover, but the devs waved their finger at my reckless behavior and forced my character to slide into cover as if Lara was standing on ice and the devs tugged at her clothes.
Then there are times you're on a slip 'n slide and there's an obstruction ahead. Don't worry, the devs have you covered: they'll slow down time and take your shotgun out for you, but in their infinite benevolence they'll let you shoot it. Never mind the fact that the player was trained in dealing with those types of obstructions already, the devs have to make sure you don't fuck things up. "What's that? You want to take out your weapon during this scripted cave walkthrough? Too fucking bad. You want to pass through without being forced to light your torch? How dare you, player. How dare you try to ruin this movie. You will soak in the atmosphere when we say you will, and you will play the action hero when we let you." Pretty much everything other than moving, aiming, shooting, jumping, hitting, moaning and climbing is done for you. Even with the limited control you have, the devs find ways to take it away.
Despite all that, it's still an enjoyable game. Crystal Dynamics managed to make the experience feel visceral. The sound design, camera work and the visuals really helped immerse me in the world and sell the idea that Lara Croft is going through a lot of pain and suffering. If you're a collector, this game will drive you insane. There's a ton of shit to find in a bunch of large areas. However, the "tomb raiding" part of the game was mediocre. You find the tomb, you do some stupid, contrived puzzle, then congratulations, you found a box. It's more interesting finding ancient artifacts, since, not only will Lara expound upon their significance, but sometimes you can examine them for even more info. The combat is fun and fluid, and sometimes you're put into a situation where things get really intense, and for me, exciting. It feels so good to arrow a motherfucker who is sliding down a rope.
Considering the shit I complained about earlier, I can't in good conscience give this game a better score than 7/10; it's good. However, I am someone who greatly values control over my character, and that's just something Crystal Dynamics doesn't want you to have. The devs know they have to let you play, but they resent giving you control, because god forbid you don't experience this cinematic adventure exactly the way they want you to.
But yea, the moaning. So much insta-boner moaning. I found the perfect spot in the game for it. I enjoyed turning her into a moan factory (and by enjoyed I mean I got hard):
Well, my PC wasn't good enough for the game so I'll probably buy it on the PS3 when the price is going down. If I wanna look at Lara Croft, better be in fucking HD. I gotta say that the main character is a huge selling factor and I would have probably overlooked the game if she was any different.
Angry Joe was too fucking lenient on the game. Rock, Paper, Shotgun has a much better review: http://www.rockpapershotgun.com/2013/03/06/wot-i-think-tomb-raider/
It was mentioned by RPS, then my niggah Erik Kain, and now I've experienced it for myself. This game is too fucking scripted. It restricts player agency too often. It's just as John Walker wrote in the article I linked:
John Walker wrote...
This narrative, which offers not a single twist, surprise, or even interesting notion, is shoved down your throat at every opportunity, the controls constantly wrestled from your hands as it crucially needs to take over to stop you from doing something it might not like. This is so deeply at the core of every element of the game that you can’t even shimmy along a ledge without the game doing the bits where you go past a pillar for you. Run toward a building and scoooop, control is stolen, the camera jerked upward, because you might not have looked up at the pretty thing they drew. It feels like a combination of arrogance and deep paranoia. “You might play the game wrong! Let me do it!”
This more cinematic approach to game design is really starting to piss me off. It's bad enough that the devs force your camera to point in a certain direction or have your character slow down because "ooh, look at the spectacle our art team made for you," but the game is also condescending in certain ways, because, since the game needs wide market appeal, the player might be some fuckwit casual who can't do something as simple as crouch. The devs don't even trust you to take cover: I was crouching outside of cover (the crouch part wasn't my choice) during combat because I wanted to be out of cover, but the devs waved their finger at my reckless behavior and forced my character to slide into cover as if Lara was standing on ice and the devs tugged at her clothes.
Then there are times you're on a slip 'n slide and there's an obstruction ahead. Don't worry, the devs have you covered: they'll slow down time and take your shotgun out for you, but in their infinite benevolence they'll let you shoot it. Never mind the fact that the player was trained in dealing with those types of obstructions already, the devs have to make sure you don't fuck things up. "What's that? You want to take out your weapon during this scripted cave walkthrough? Too fucking bad. You want to pass through without being forced to light your torch? How dare you, player. How dare you try to ruin this movie. You will soak in the atmosphere when we say you will, and you will play the action hero when we let you." Pretty much everything other than moving, aiming, shooting, jumping, hitting, moaning and climbing is done for you. Even with the limited control you have, the devs find ways to take it away.
Despite all that, it's still an enjoyable game. Crystal Dynamics managed to make the experience feel visceral. The sound design, camera work and the visuals really helped immerse me in the world and sell the idea that Lara Croft is going through a lot of pain and suffering. If you're a collector, this game will drive you insane. There's a ton of shit to find in a bunch of large areas. However, the "tomb raiding" part of the game was mediocre. You find the tomb, you do some stupid, contrived puzzle, then congratulations, you found a box. It's more interesting finding ancient artifacts, since, not only will Lara expound upon their significance, but sometimes you can examine them for even more info. The combat is fun and fluid, and sometimes you're put into a situation where things get really intense, and for me, exciting. It feels so good to arrow a motherfucker who is sliding down a rope.
Considering the shit I complained about earlier, I can't in good conscience give this game a better score than 7/10; it's good. However, I am someone who greatly values control over my character, and that's just something Crystal Dynamics doesn't want you to have. The devs know they have to let you play, but they resent giving you control, because god forbid you don't experience this cinematic adventure exactly the way they want you to.
But yea, the moaning. So much insta-boner moaning. I found the perfect spot in the game for it. I enjoyed turning her into a moan factory (and by enjoyed I mean I got hard):
The second best part is her facial expression.
My god, is the game really that restrictive?
I've had enough of that in FFXIII. I was tempted to buy this because most review sites said it was a great game but now I think it has to wait in the bargain bin.
The controls are a little restrictive but it's not terrible in my opinion. On the PC I was allowed to move where I wanted and generally the camera angle was in the position I wanted it to be. During scripted storyline events it was quite obvious that a strict route needed to be followed, there were only a few ways of dealing with combat scenarios as well, but it wasn't that off-putting. I personally liked the cover system after I got used it, it clearly needs some improvement but it's heading in the right direction.
All in all, it's a reboot of the series, they've brought a lot of new mechanics and ideas to the table so it will take a little bit of time to properly polish and improve upon them. 7/10 seems like the right score for this game, the next title is likely going to be much, much better.
Sometimes. The thing is, if you pay attention to it, you'll notice a lot of restriction (for example, I went out of my way to try to put the fire out on my torch when the game forced it on), but if you just immerse yourself in the game and let everything flow naturally, you'll barely notice that the game plays itself a lot of the time. That's because the devs made the transitions from standing to crouch, getting in and out of cover, or from moving in a straight line to letting you take a detour very smooth. It's not always fluid, but I guess it counts as a redeeming quality.
If you like Uncharted, play this game.
Can we agree on that, everyone?
I disagree.
Uncharted was a spectacular game (except for the story in 3 imo) but Tomb raider feels different. like its a constant struggle and a challenge for Lara. When you fall. you get hurt. In Uncharted Drake is used to it and is the tough guy. In TR it feels like your someone who has never had to do this and just thrown into a complete different world filled with death in every corner.
I loved the game and the way they took it. Not once did I get bored or feel it was done in a bad way.
I guess the cons are not that much of a game breaker. FFXIII was the epitome of restrictions and the story didn't help either. Will get this game after a couple of weeks.
And also...Lara is smoking hot! The head-to-body ratio is perfect, the voluptuous ass and boobs, and her EYES! :3
I guess the cons are not that much of a game breaker. FFXIII was the epitome of restrictions and the story didn't help either. Will get this game after a couple of weeks.
And also...Lara is smoking hot! The head-to-body ratio is perfect, the voluptuous ass and boobs, and her EYES! :3
Ehhh...When you see her nude mod, it's meh a best.