Lazy Artist wrote...
Youre comparing the substance value of a prequel and what is basically a story reboot? Good job.
I'm comparing stories and how they were told. I chose Deus Ex:HR because, before Skyrim, it was the biggest disappointment. After playing through Skyrim I realized Deus Ex, though it has its faults, is not actually a disappointment. What faults it has are more like admirable failures than anything else.
What does it matter if it is a prequel or reboot? It's a story that has a beginning, ending, and a well done three act structure. Seems fine to compare it to me.
Also, Deus Ex:HR is another PC/Console release and from a new studio. Skyrim is from a long running studio that's been around for quite the while. Yet, of the two games, it's Deus Ex:HR that managed to be a competent multiplatform release.
Skyrim needed patches from day 2, and still needs them. That's shameful, especially from a studio that should know how to make a game like this now.
It works on a few levels, comparing these games. However, I did say what I view Skyrim as: for a time-waster "just in it for the fun of roaming" game, it's good.
For an RPG with a story that was kept secret before launch as if it was a mystery, it falls on its ass and through the ice. Why did Bethesda keep quiet about the story when it's pretty much nothing but the bare bones Campbell's Monomyth with
nothing unique added to it?
Heizan wrote...
I'm guessing the reason why people enjoy Skyrim is because of the free-roam nature of the game, where you could fuck shit up everywhere.
Personally, if I were to play games for their plot, storyline and such, most western made RPGs would be off my list. JapRPGs are the ones that actually pay attention to the storyline.
Far too painfully true. I love my JRPGs (go so far as to make my love of a certain JRPG series my web nickname/avatar). Still, I do want to give the West a chance when it comes to RPGs and stories.
So far, Deus Ex: Human Revolution is the closest I've seen to capturing what's good about RPGs. It still isn't much of an RPG, though, but it at least it's close. Mass Effect has become action schlock (after stealing its story from a hard science fiction novel series, a fact no one either knows or cares about), and Skyrim has obviously thrown away the idea of having a good story in favor for "shut up and look at the pretty backwards-flying dragons".
I'm not expecting "Tales Of" quality from non-Japanese RPGs, but they could at least fucking
try to be interesting, have good characters, and/or bring new ideas to the adventure formula.
Speaking of, if you're looking for a JRPG to get into, Tales of Graces F is coming out West in March for the PS3. The trailer has the typical "friendship" thing, but knowing the tales games it will twist things around and have a unique plot. Vesperia looked generic at first, too. That is, until the protagonist started hunting villains down like a Machiavellian vigilante, going so far as to watch one suffer as they sank into quicksand.