Rbz wrote...
Gone are the days where I can have a potion last for literally 30 minutes to an hour.
Decoctions are more along that line, they have interesting buffs too.
Basically they streamlined as much as possible in crafting to reduce downtime foraging, and while I mostly agree with that approach(hey I get more time to stab things) the way they balanced this change is by making the beginning potions equivalent to watered piss. Enhanced and Superior versions of these potions are far more tolerable but that doesn't wash the stain of early game blues. I still find it silly that alcohol can refill bombs, it makes no sense and I'm pretty sure CDPR just expects people to go along with it.
Rbz wrote...
points of interest are just copypasta.
Open world apparently means you can throw around same-face monster boxes, loot and story and call it content. Granted more same-faceness is going to happen when you switch gears to an open-world setting but they could have done something like points of interest unique to each region. Give more value to the adventure appeal of an open world setting.
Rbz wrote...
They better come out with a option to toggle that shit soon.
It didn't bother me until you pointed it out, it should be the player's responsibility to use the proper weapon. One of the Witcher's mottos is that half of a battle is preparation, so if the proper weapon will always be chosen then half of the battle is automatically won.
Geralt of Gotham City. The investigation sections are quite ridiculous in terms of handholding, although I must admit Witcher Sense is incredibly useful and effective at making the player interact with their environment especially considering how overwhelming an open world environment is. Although these sections are starting to get samey once you realize that the area surrounded by monsters(Zoinks! Scoobs!) is almost always the first place to look for clues.
Honestly the prologue was incredibly boring, you fought the same enemies several times, progression came at a snail's pace and there was never a sense of urgency. Once I got access to Velen the game really started to perk up, sidequests became interesting, Geralt got naked, Eredin has bloomed into magnificient flower from when he was in the Witcher 1, I get paid for killing orphans/aborted children, everyone is happy. It's the most fun I've had with an RPG in a very, very long time and I hope it stays that way.
Currently in Velen, cleaning up quests before moving onto the next area. Witcher contracts are fun, they come heavily varied and there's a good degree of preparation expected from the player before the big fight.