I loved XCOM enemy Unknown. Play it to this day regularly. I'm excited but curious to how the Aliens ended up winning. I'm sure they'll explain it one way or another.
Or just smash the screen in, buy a new computer and reload the mission. XCOM where all your troops are in full cover and the enemy crits you from across the map multiple times, but you can't even hit them in the open.
Or just smash the screen in, buy a new computer and reload the mission. XCOM where all your troops are in full cover and the enemy crits you from across the map multiple times, but you can't even hit them in the open.
If i bash my PC in, id use a sledgehammer.
Still, how We lost the war? In the end my commandos can curbstomp everyone to shite.
Still, how We lost the war? In the end my commandos can curbstomp everyone to shite.
The aliens reevaluated their strategy and whipped out the titty troopers (you know, lamias and the like) and people like me came out of the woodwork to say to XCOM, "Well, hold on, Commander, those aliens clearly come in peace. I know you lost about five nations, but ya gotta give them a chance here."
In other words, I'm responsible for XCOM 2. You're welcome.
Still, how We lost the war? In the end my commandos can curbstomp everyone to shite.
The aliens reevaluated their strategy and whipped out the titty troopers (you know, lamias and the like) and people like me came out of the woodwork to say to XCOM, "Well, hold on, Commander, those aliens clearly come in peace. I know you lost about five nations, but ya gotta give them a chance here."
In other words, I'm responsible for XCOM 2. You're welcome.
Im mad that all my Meld went to crapper (Superjump soldiers OP, seriosly)
Now i can bysect the ugly ones with a huge sword (if those snake men exist, burn them, stomp them, use grenades/rockets on them and bysect the remains) and capture the pretty ones and drown myself in those nice titties.
Reading the information on its site, it seems less like a sequel (at least to a successful game of XCOM, although I guess the new enemies the Ethereal boss was hinting at may have still been too much for us to handle) and more like Firaxis has decided that after reviving the original UFO/X-COM, they now want to give Gollop's cancelled Dreamland Chronicles a new life as well.
Reading the information on its site, it seems less like a sequel (at least to a successful game of XCOM,
See I think this is a sequel to a successful game of XCOM. After the final mission, the aliens decided that they need to rethink their strategy so they tried a more diplomatic approach followed by some old school propaganda.
Reading the information on its site, it seems less like a sequel (at least to a successful game of XCOM,
See I think this is a sequel to a successful game of XCOM. After the final mission, the aliens decided that they need to rethink their strategy so they tried a more diplomatic approach followed by some old school propaganda.
Since a successful game ends with taking down their commander and their whole huge ship, there isn't much left to rethink, though. The aliens also seem to have different goals in the two games, although we can't be sure what they really want at this point, of course.
Since a successful game ends with taking down their commander and their whole huge ship, there isn't much left to rethink, though. The aliens also seem to have different goals in the two games, although we can't be sure what they really want at this point, of course.
Let's say there's a hypothetical game, whose existence I would refuse to acknowledge if it were actually real, called "Deus Ex Invisible War." It is a sequel that imposes a canon ending on the previous game, even if those who played the first game didn't go for that. Dark Souls 2 did the same shit, assuming the chosen undead of the first game fed the flame. This is basically what's going on here. It is assumed, for the lulz, of course, that humanity got knocked the fuck out. Thus begins the "sequel" XCOM 2. It's the very first question answered in the vid. If you don't like the word "sequel," think spiritual successor.
I hate this "you'll never see the same level twice" marketing bullshit. I've played many games that claim to be rogue-like and their procedural generation operates based on a pattern, which, after playing the game for some time, I always notice and then get bored because I know I'm just going through the same fucking places I've been before. Maybe one pixel isn't where I saw it last time so they think they can get away with call it different, but everyone knows it's the same damn shit. So once again the marketing cocksuckers bought from Cunts-R-Us invented another way to lie to everyone with a smile attached. God bless the marketing profession.