First impressions of XCOMO 2. Very disappointed with the launch. Top featured reviews have some negatives, with a 71% approval (down from the 80%+ it once had), so maybe Firaxis will actually bother making this PC exclusive fucking work right.
First and foremost (for me), no controller support. It's incomplete. This shit should be standard, given the slick, well done controller support I saw in the first game. Now why would this game lack a feature that should already be there? I just don't know. It couldn't be part of a marketing scheme for shilling the one and only controller that works perfectly with the game, could it? Naw.
Now the most important bit for everyone else: it's a glitched up, unoptimized fucking mess. This is ridiculous, given that it's a PC exclusive. Firaxis had one fucking job. They also had a 3 month delay to work with. Still a god damn mess. You know that meme about nvidia graphics cards turning your computer into a campfire? This game makes that come true. Even Witcher 3, an open world game, on near highest settings doesn't tax my computer this much. It's just ridiculous that given the warnings from the review copies there still wasn't a day 1 patch to fix this shit up. This is just embarrassing for them, and coupled with the no controller support, Firaxis has been put on my shit list. This dev just can't be trusted anymore.
Less important, but fucking irritating: timed missions (limited turns). There are too many of them. In the first game they weren't frequent and that made them more special. Now about 80%, as I hear it, are timed. I played 2 missions so far, both were timed. It's just an irritation, and by making me rush to the destination, the game compromises one of the most valuable aspects of gameplay: the option to play and strategize however the fuck I want, without some asshole devs prodding me into behaving in a way I don't want.
Arguments I saw on steam forums:
>It shakes things up, gives a bigger risk/reward factor to your moves
In other words, the player is being forced to play in a way they might not necessarily enjoy. With tight restrictions the game just becomes tedious.
>B-b-b-b-but now you can't just turtle your way through missions like you could in XCOM EU/EW with overwatch
What the fuck do you care how other people play? How about forcing everyone to play ironman to prevent the tactical exploit of save scumming? It's a single player game, people should have the flexibility to tacticool however the fuck they want.
>It makes sense because the aliums raped earth and own everything, and now you're a gorilla fighter who's proficient in ape warfare, so timed missions almost everywhere makes sense.
If this game makes so much sense then why the fuck is the turn timer counting down when the aliens don't even know I'm there?
I don't believe in the removal of timers, I just don't want there to be so many. Because this was such a huge issue there are already mods for it, but they're just quick fixes that aren't well tested; unreliable. It'd be nice to see some official options related to timers akin to those second wave options in the first game. At the very least the countdown shouldn't start until your cover is blown.
Otherwise the game plays and looks nice. There's some bullshit related to enemies shooting through walls and just seemingly defying the rules of the game, but for the most part it feels like a more polished form of the first game. Especially overwatch.
More on XCOMO 2 later.