Cinia Pacifica wrote...
I should probably tell this to you while I still can; you shouldn't double post, especially outside of Incoherent Babbling.
categorychalice wrote...
Ooooh I have an Idea....i think I will set 2 more players...but these 2 players do not play the game but will help the GM instead...they are...
Professor "Beastmaster":This guy made up the Zombies..their strength, attributes etc and the activities of the Zombies and the Interaction of the zombies towards the player...of course he have to discuss it with the other 2 GM's
Professor "Groundmaster":This guy will make the grounds...such as the location's, terrains etc...He/She can add Buildings, Tree's, Water source and stuff like that...just like Beastmaster...It must be discussed first..
What do you think??
I think they'd be called "players playing as Co-GMs" though people usually bothers to get only one user as a Co-GM... usually. But unfortunately I must be honest and tell you that I find those names silly. Kind of fantasy-like, in a world such as the one you speak of for your RP - such names would sound more like a joke.
categorychalice wrote...
Cinia Pacifica wrote...
categorychalice wrote...
Cinia Pacifica wrote...
categorychalice wrote...
Cinia Pacifica wrote...
Alright... now that this thread is in this section. I feel it's time for some real advices. Okay... no, just basic ones.
Here's what I have to say about it:
- First off, I like the idea of the zombies here and how they're put up against the player, it's more unique than the usual tales.
- Dead player turns into a ghost... what? That sounds somewhat... I don't know, I just find it ridiculous in an RP devoid of magical and supernatural elements.
- I suggest the max amount of players should range from 4-10. It's ultimately your choice, but the higher the amount of players, the harder it gets to organize and some things may get tangled, especially for inexperienced GMs.
- I don't like the little break period, just have some weapons, items and supplies, or anything useful to the players hidden in their areas. Have them flee from the zombie, hide and somehow have the PCs get their stuff while fighting tooth and nail with the zombies. Zombie RPs are all about survival and that adds a natural element of survival to any RP.
- You suggest you get a specific game system to add more fun to it. Character creation will definitely be a lot more fun if you do that. I believe a free-form RP where there's no actual battle mechanics may result in some god-modding, even.
- You need to think of the time, date, age, country, etc. for this thing. Those are basic things. I don't see them listen anywhere here.
- Make sure you're writing English as properly as you can.
Ok time to answer!
1.Thanks for the compliment..i was hoping for a reaction like that
2.What I mean ghost is that if a Player dies they can still interact in the game by simply talking because if a Player Dies they cannot interact in the game anymore such as killing the zombies, I don't want the Dead players to just watch the game..maybe they can make the game more fun!
3.Hmm..yes yes..less is better
4.Hmm...maybe you're right...very well..I'll take off the Break thing
5.Character creation is a MUST! and yes no God modding...any more fun suggestions?
6.If the game is official I will set the age, time, place etc....but could you set me an example just in case?
7.I'll try my best for the English ^^
Replies:
2. When someone dies they're out or you just prevent them from dying if you still want them in the game. That's just the natural flow of things. And I don't think the players whose characters will be dead will have much motivation left to post actively by that time, either. Even if players can do the ghost thing, I doubt they'd do it much.
5. Giving some characters special roles and having them do more than just survival. An example is having one of these players' characters as a spy from a different government of another country. Or maybe having one of these survivors as an actual government official who is not known to many; he'd be keeping everyone in proper check and will be flipping their crap over if other survivors tries to do something that is bad for the experiment; such a character can be said to be an extension of the professors' arms.
6. Example? Do I really need for to... for that?
2.Well I was thinking to kill of some players to make the game more interesting...and I was hoping that a Drama can be made with it
5.Yes...I'll write down some jobs that 10 player can use one person per job so its DIBS haha...
6.Well..more like "If you made a thread like this what will be the time, age, place etc" I just wanna know ^^
2. I don't know what you're talking about anymore? Drama? That doesn't make sense to me. But please don't mind me, it's probably just me who missed the meaning.
6. Thread? What? Now I'm confused. Are you talking about when you should be making the official thread or the in-game time?
2.I hope the Players can make a scenario of themselves because of the actions made by themselves or the GM'S...Like example a player died..they could like mourn or cry like if it happens in real life...and I was hoping if love can be made in the game...2 users fell in love..Drama ^^...or the reaction if one of th elover got eaten by a zombie...o.o
6.Gah..oops oops...sorry my mistake...I know what you mean know! Um...I'll make the Time, Place and stuff like that if the game is official...I'll make a new thread for the game...if I may ask..what do you mean by Age?
2. Lol. Love in RPs are retarded, but they're still fun I guess. Not sure about drama, but one of my old RPs - I believe - had bits of it when deciding a path of life and death. Such things are not easy to pull off.
6. Obviously, you'd need a new thread. But I have this tingling feeling that it might not work out well, but that's just me. I think you should read some books for RPing, like those D&D guidebooks or something; they might help you make out ideas better... though, who am I to say that? I'm so lazy to read those books myself. Regarding age: The generation if anything, I guess?
Haha i'll change the names...but is it still a good idea?
6.That's why i add the Coop GM to help me too these GM's not only decided the monsters and terrain but they also give advices to each other (which I really need). And might not work out? maybe because I'm not an experience GM..Hmmm...maybe I'll just give it to someone else? I'm losing confidence here T_T
Hmm...Maybe I can play your RP for experience...?