Ramsus wrote...
Hmm. Well suppliers and such can really always just be replaced if the main guy is offscreen from the players. He can just go "oh, the supply runner died, need to replace them..." Same probably goes for the doctor I suppose. If you want to go for more realism you could have people not die and just be critically injured unless it's just ridiculous (got blown up setting a bomb or such).
I wasn't actually thinking you'd apply to same condition to get a character back in the game for every case. More of something different that makes sense for each case. Jim lost a leg? Need to go find a prosthetic then. Sally was poisoned by an assassin, well gonna have to A) figure out what poison it was and then B) get the antidote. Steve was shot up to all hell? Well, we've done the best we could but he's gonna need more X than we have and advanced surgery tools we don't have. Or whatever. Basically anything that involves expending resources that could go to other things or having to go out of the way to fix it. Thus you maintain the "fear" of failure but, aren't actually stabbing your game in the foot by booting out players. And....sometimes characters will just die (especially if that player would rather just make a new one) and that's fine too.
I don't personally want to kick people out, I just want to provide a tool to allow other players to remove others by their own choice. As for players wanting to kill off their characters and create new ones, create the government before your character gets killed off, then have your character die. I think that will allow the players the with to intentionally reset their characters and still have it so the other players have the pseudo-veto thing going for them