Damienthedevil wrote...
Black Jesus JC wrote...
Damienthedevil wrote...
You need to be a little more specific.
I just made it tied to Mana,and deleted the opponent healing after phantasm part.
Good job. Now we just need to add some class skills and some personal skills and your Caster is complete!
Refer
here. I suggest you make up one or two skills by yourself but use that as a guide.
With this in mind, I'll use the said site to make one: Jose Rizal
Strength:E
Endurance:C
Agility:C+
Mana:C+++
Luck:D+
Class Skills:
Item Creation:A
Territory Creation:A
Personal Skills:
Eye for Art: D
Surgical Procedure: A+
Charisma: A
Discernment of the poor: A
Noble Phantasm:
Ideal Curse Anti unit [A+]- A curse in which traps anyone that is in the territory and "fulfill" their desires. Although it says fulfill, it's actually an illusion that satisfies anyone's regrets or desires. As long as the user knows who it is that is inside, he can project said illusion to demoralize and drain their prana.
Fated Pen Support [C] - An item that lets a civilian be a heroic spirit by drawing out a willing soul. Aside from the default capability of casters summoning other heroes and hordes of monsters, this item has a time limit as anyone who becomes a heroic spirit by the said item will perish the moment the supplied prana is cut. The spirit vanishes on the spot and it cannot return to the body. Simply said, this items practically writes any willing soul into an heroic spirit status but it cannot be used to more than 2 souls as it drains way too much prana keeping more. Also, depending on one's will, he/she can be as strong as a saber class or as weak as a caster class. Although they're turned into heroic spirits, the battle experience can never be compared to the ones that has their own legend.
Rules for use
1.)Target has to be willing
2.)Target as to be experienced with something(common sense bro. would you use it on a wimp who only knows how to Q,Q?)
3.)Fifteen percent of the caster's total prana would be used to make subject into heroic spirit. This would not be constant given if the servant manages to secure more sources, the amount that can be made would be increased. The drain will lessen by two percent when caster secures more mana.
4.)Target would only last for as long as there is (#3) otherwise, the die on the spot as the source of their prana is the item.
5.)Target would have a NP(1) but the strength would be decided on their mastery and will to live.
6.)It will
NEVER turn the caster's master or servant(the one that has a legend) into a HS.
thoughts:
I made the two noble phantasms connecting on the personal skills and class skills. Jose Rizal was a starter if not a member of the Philippine revolution. He didn't fight with guns or blades but with a pen and paper. He's both a doctor and a writer so i put item creation and surgical procedure there as part of his medical knowledge.
The 1st NP is a curse since an NP can be a curse or a weapon, seeing as his novels and his newspaper makes one yearn for something, i turned it into a curse that gives anyone what he/she yearns most at the cost of prana. The limiter is the territory range.
2nd one is attributed to his life story of being a writer and how much he wants to have a change in his homeland. The personal skill charisma plays in this NP as he has to convince someone to give him his/her soul to use it; otherwise it can't be used. It cannot be used to his master/another servant since it will eat much prana for 1 individual. The conditions for the 2nd one and the effect all the depends on human instincts to survive. There may not be any battle experience but it makes an individual learn and survive better than an ordinary lackey
Jose Rizal, for me, has a reason to fight here in the grail war. He and his family suffered and the fate of his beloved was left in the dark for him. Plus, seeing as what his country turned out, he would want 1 wish from the grail.
Edited: Okay, so i added discernment of the poor since he wasn't coerced to abandon his country though he wasn't really alone without no relatives, he pretty much knows the value of the weak. Still sticking with the old mana rank but de-ranked his luck to D.(The guy didn't had any luck in saving his friends and family. Though, he only took light injuries, it's not a great luck.)As for the Charisma, he did achieve such popularity worthy of the rank so i won't change that.
For the NP I made the first one Anti-Unit. In a worst-case scenario, you can only trap 1 person in it since if the servant gets attacked right off at the start of the war, the territory range would be a lot smaller.
Now for the 2nd one I ranked it as C and as a support NP. It cannot deal a fatal wound nor it can curse someone to death, it just writes a wiling normie as a heroic spirit. I stated before that depending on their will to live their strength may vary. The item has no authority to decide the main ability of the subject or what stats they would have.(that's game breaking baby and we can't have that) Added the rules for its use. You may have questions about the 5th one having a NP. Target can only have 1 and 1 only. Seeing as it is a contract during a GW, the pen writes the target as a privileged extra and not as a requirement like the rest of the legendary HS. Correct me if im wrong but the grail provides mana to the legendary heroes to keep them materialized. This hero applies that and gives some of his mana to the ones he converted into HS.
Damn.. that's one frickin edit -.-