Waar wrote...
If you want to think up new ideas, think of things that are in line with the original spirit of the game; greed and jealousy, a game where you step over the corpses of your friends and enemies as you earn the waifu you love, the waifu you deserve.
I've been thinking... if you want the game to be as competitive and as thrilling as your wanting it to be... how about curve balls? For example:
Say the Waifu game is going as it usually does, and during some point in the middle of the third round, you invalidate all of the second round picks. No one can claim for about the next 24hrs after this is announced. But during those 24 hours, the person who is hosting the game can rattling off some other thing to add to the intensity (i.e. Invalidating all claims up to that point, or not allowing a specific waifu to be claimed until such-and-such a time, or even any waifu from some certain anime/game/manga/ect until the next round). After the 24 hours are up it's a free-for-all (meaning the host doesn't say when). In the case where the host invalidated all claims up to that point, everyone would be able to claim 3 characters at once. Albeit, it'll be harder to keep track of and would be more frustrating for more people, but it'll give you the greed element. There will always be that jealousy when you see people claiming a waifu you really wanted. So those two bases are covered.
Of course, there are a limit to the extra things the host can do during that 24hrs to spice up the game, as they can't make up an NTR rule, or violate any of the other ground rules of the game. And they'd be limited to only one extra "flavoring" of spice.
Just a thought that I wanted to voice.