kickiluxxx wrote...
BlinkXPoke wrote...
kickiluxxx wrote...
That's the reason why I don't like Gruul. I find them to be very fragile. If the control can survive your early onslaught, your probably done.
At least, with a few big creatures and buffs, if I reach midgame, I can still manage.
Don't let that stop you from running at least Burning-Tree Emmisary. If you have another spell you can cast, then it literally is a free 2/2. That's what you want in aggro: as many creatures as possible to turn sideways. It still works in monogreen, too, being a hybrid mana cost spell.
I don't think you can really make Gyre Sage work, btw. It's great if you can start evolving it at least twice immediately after you play it, but otherwise, it's not really a threat you're happy to draw.
I'd actually bump up the number of Ulvenwald Trackers. More removal is always nice, and he's repeatable, AND your creatures should always be bigger than your opponent's anyways.
He's also got great synergy with Predator Ooze. Attack with Ooze, get a counter, have it fight another creature before blocks can happen, hopefully killing something, and netting another counter on the Ooze.
You consider Wild Beastmaster, too? I think that's an underrated card. And I feel like it could be better the the Champion of Lambholt (though running both is funny, because those two also have good synergy).
Finally, it isn't neccessary, but I may consider pump spells too, like Giant Growth or Titanic Growth. It's a nice way to really push through surprise damage, since not many would expect a pump spell.
If I use Ulvenwald Tracker's ability with my Ooze, does that counts as attacking? Will PO get bigger?
I don't like Wild Beastmaster. I think what it needs are permanent buffs which this deck doesn't really have a lot. Also, I only added Gyre Sage to have more options for turn 2 drops, and he doesn't die from non-morbid tragic slip. It actually is funny (
even when it happens to me) everytime a turn 1 Arbor Elf gets Tragic Slipped.
I'm really thinking about Giant Growth. The only thing is I don't really know what to replace with it aside from Revenge of the Hunted. I feel that something bad might happen if I reduce the amount of creatures.
Concerning Burning-Tree Emmisary. If I play her, aside from the 1 drops, I can't really add anyone when she comes out. Aside from free two mana, she doesn't really do anything. Every creature in the deck can do something spectacular. Strangleroot Geist can survive from damage/destroy board wipes and has haste. Dryad forces my opponent to waste a removal especially if they rely on flashbacks.
No. Fighting is not attacking. What I mean is, you attack with Ooze. It gets a counter. You, then, activate Ulvenwald Tracker's ability before your opponent can block, using your Ooze to fight something. If it kills something, it gets a counter.
Here's my buddy's Naya deck: Turn 5, Burning Tree, Thundermaw Hellkite. Remember that it paid foritself, so it's as if you never tapped the lands for your 2/2. In fact, it can get nutty when you chain multiple Burning Trees into each other. So, you have nothing to lose when you have Burning Tree Emmisary. He made a 5/5 Haste that also made a 2/2. Again, all you want is more bodies. It doesn't have to be spectacular.
Beastmaster represents more damage each turn. That's all you care about in aggro. You don't care whether it lasts, you just want to do as much damage as fast as possible. With that other stuff, sure, their more resilient, but they don't kill your opponent quickly, when you want that goal to be achieved the earliest turn possible.
I understand not wanting to cut creatures for pump, but it may be a neccessary evil. Regardless, you do want a bunch of creatures, so you're right to be wary about cutting creatures.
Still, I'd still use Giant Growth over Revenge. Revenge is a great card when it's miracled, and doesn't do anything otherwise. Believe me, I teched that into MonoG Infect to see if it'd work back in last year's Standard. Most times, I'd rather have had a different pump spell.
On the note of finding it funny that people kill Arbor Elf, well, you always kill the turn one mana guy. People do it because it basically meant you played two lands that turn. You never allow your opponent to be ahead of you in mana early game.
And I still think Gyre Sage is underpowered in your deck. A 2/3, while not bad, is unimpressive. He needs to become a 3/4 immediately.
EDIT: Ah right, did you also consider Deadbridge Goliath? That's an extremely good card for this deck I think. Four mana 5/5 is excellent.
Also, you said you wanted some kind of lasting power, Increasing Savagery is on the same level as Goliath. Again, four mana for 5 extra power.