gurall200 wrote...
I would've preferred they ban faith's reward instead, Second Sunrise affects all players (not just you), meaning you actually have to deal with hate cards (IE Tormod's Crypt, the enchantment you sack to deal 2 damage etc), whereas faith's reward affects only the caster.
My problem with the banning is that it rewards people who instead of doing the logical (and smart thing) and scoop when there is literally no way for them to fizzle, they sit there and stubbornly refuse to scoop. When eggs is on their 3rd/4th loop, scoop, you cannot win in turns, Eggs can.
Playing against Junk rites with UWR Flash in standard, is a exercise in futility it seems.
Now that you mention it, that makes sense. You do indeed help your opponent if they have the counter pieces to your combo when you cast Sunrise over Reward.
Some do, I've noticed. I heard during a broadcast that even in a feature match, a player told his opponent "Show me three Second Sunrises, and I'll concede". That said, the judge still made him play out the game when they're match was featured at one point, but only up until he found the wincon (in this case, Pyrite Spellbomb).
That's a crazy deck. A bunch of decks don't have good matchups, apprently. Lots of midrange and control players where I play, and it seems none can really combat it. I've never needed to face it yet, but I doubt my current deck (RUG Midrange) can stand up to it.
BakaZaku wrote...
BlinkXPoke wrote...
BakaZaku wrote...
I made this deck to duel a custom Venser deck.
Rokdos's uprising deck.
Planeswalker [1]
-Koth of the Hammer x1
Creatures [21]
- Rakdos, Lord of Riots x1
- Harvester of Souls x1
- Skirsdag High Priest x1
- Hellrider x1
- Chaos Imps x1
- Rix Maadi Guildmage x2
- Hellhole Flaier x2
- Soulcage Fiend x2
- Splatter Thug x2
- Demonic Taskmaster x2
- Bloodfray Giant x2
- Rakdos Ragemutt x2
- Spawn of Rix Maadi x2
Instant/Sorcery [6]
- Annihilating Fire x2
- Auger Spree x2
- Essence Harvest x2
Enchantments [7]
- Havoc Festival x1
- Deviant Glee x2
- Malicious Intent x2
- Unhallowed Pact x2
Mana [25]
- Rakdos Guildgate x1
- Swamps x11
- Mountains x13
Strategy
- Very simple, Summon and attack relentlessly with all creatures. Just annihilate their side with combat.
It looks as though it's not a Standard deck, so you have even less restrictions...
So, if you want to beat them by turning your creatures sideways all day, I'd suggest more haste creatures. Basically, turn your deck into a Red-Black version of "Red-Deck-Wins" (a deck that just has creatures, burn spells, and lands; Nothing else). Also, lowering the mana curve might help you achieve that goal, though I notice you have Rakdos, which seems helpful.
I don't think you want Malicious Intent or Unhallowed Pact in this deck. Malicious Intent isn't a good card, and Unhallowed Pact I don't think fits with what you're trying to do that much.
Also, if you want to be this aggresive, I'd suggest replacing your removal with more efficient burn spells, like Searing Spear or something. Annihilating Fire and Augur Spree cost too much for their roles.
Thanks for the advise, I'll try to find cards like that at my local game store when I get paid. Oh and I am also confused about what kinda deck I should build around
Kresh the Bloodbraided. I was thinking the green being ramp,black being assassins, and red being buffs....?
Ah, Jund colors. You get lots of good options. Red and green give you aggresive creatures, while black allows you to use more than just your mana as a resource. With Kresh, I would just say to load your deck with powerful creatures, then have lots of ways to kill things, since Kresh always gets bigger when anything (including your own stuff) dies.