pozertron wrote...
So far i have some serious problems with diagonal inputs *since it takes so long to actually move the stick all the way to the corner and up/down*
No way around it, it's the same thing as learning an instrument. It's gonna take a while before getting used to it. People who have fighting game experience with pads usually have a shorter learning curve for sticks because they're already used to the whole idea of how motions and interpretation works, but if you're starting from scratch it's gonna take some time. It took me almost a year before I started getting anywhere reliably with my stick execution, though I'm a slow learner myself.
pozertron wrote...
And i have a topic related question: When the hell do you start inputing Chun's SA after st.RH for it to chain in her trial 5 ?
Chun's close st.RH is jump cancelable, and superjump startup in turn is super cancelable. You have to get the super out during a specific frame window where she's preparing to jump. It's similar to a tigerknee. If you're familiar with japanese notation it would look like this: 2369236, where it reads
236
9 as a superjump forward, yet still recognizes the 236236 as a super input. Don't worry about this if you're just starting out, seriously.