Asphodel wrote...
Great game, but I kinda am burned out after being stuck on
.
I'll probably just have to throw on magic absorb or something and abuse spiritmaster abilities, but man that's lame that I can't just go through the game using the setup I want to use. At some point I have to resort to overpowered things like Spiritmaster with three Dark Knights, but I guess I could just be bad at this game lol. Either way.
Still love the game though.
I believe my set up for that fight was pretty much just that. 1 Spiritmaster for Fairy Ward at the beginning, 3 Freelancers. All with Dark Knight subclass. Have the Spiritmaster have as much speed gears as possible and abilitied with Haste World (Time Mage). Everyone else gear up for as much HP as possible. First turn Fairy Ward to prevent any statuses, then reduce HP on self as much as possible while keeping chars alive. Then Minus Strike + Absorb Magic away. *BLANK* will automatically keep lowering your resistances and spamming magic, so you're safe.
Heck, after second turn (I assume everything should be stabilized then) you could just put it on auto-battle. I got Unscathed with that fight without stillness abuse.