pozertron wrote...
Shooting & Damage
Have you ever wondered why weapons stats have *Accuracy* ? Well guess what, if you shoot the enemy from a close enough distance, you will get the results you want.
And besides, you might wanna try using burst, not holding the button until the gun is empty.You don't notice when you get shot? Simple answer : Lag. because that kind of thing never happened to me on PS3.
Simmo wrote...
Shooting & Damage
I never had to waste an entire mag on the enemy. Just be patient and aim (aim high if he is really far away). There is bullet travel time in this game. Lead your target, burst fire and you will be fine. If he is close up, unload and you usually get your desired results.
Yes, burst firing is not new to me, but notice that I mentioned that it was an LMG meaning longer sustained fire means better accuracy (Wierd ass game mechanic in BF games). Also, it was at quite a close range. Also, note that I mentioned a stationary target. Leading a target had nothing to do with it.
pozertron wrote...
Sniping
I've seen what's the meaning of *sniping* in MW1 a.k.a. i'd be better off with a machine gun, it's the same after all.You just don't need to frustrate yourself with breathing.
Never played MW1, so I wouldn't know, but I guess they fixed the issue properly in MW2 because the balance is quite good.
pozertron wrote...
In here on the other hand, sniping is a unique stuff. Something that's made like it should be made. Try to raise that rifle while it weights somewhere between 1-10kg and change the magazine in like 3 sec, i would like to see you try that. And besides if you choose *Hardcore* mode you don't really need to aim for the head anymore.
I think it funny that all BF players like to bring up realism yet when you bring up unrealistic factors in the game, they usually wave it off. But I digress, what I'm really arguing is not about realism, I'm arguing gameplay and balancing.
Simmo wrote...
Sniping
Bolt action reloads are slow period. Unless you're using a semi automatic sniper. They're not meant to spam and shoot around. Plus I prefer this kind of shooting. No idea why there is no sway but there has never been sway in the battlefield games to my knowledge. Specially for snipers.
I do realize that bolt action sniper rifles should be slow on reloads, and that it's more realistic. But what I'm arguing is gameplay mechanics. I'm arguing that they did a horrible job at balancing the classes. Just my opinion I guess.
pozertron wrote...
Nube Tube
I'm not sure what that means but by your explanation i can guess that it's the secondary fire on Assaulters weapons. Well they are hard to control *at least for me it takes alot of time to properly target it where i want it to hit* but the damage is decent enough.
Simmo wrote...
NoobTube
All I can say about that is to aim with the grenade launcher. You almost need to hit them dead on to kill them unless you got the explosive mark spec.
It's not about control, it's about the splash damage. If the grenade in this game has a good splash damage, I expect a grenade launcher's grenade to do at least be close to the splash damage induced by the normal grenade.
pozertron wrote...
Vehicles
Ever heard of an *Engineer* class? Well guess what they can use these things called...Rocket Launchers. And not just that, i myself prefer Anti-tank Mines, they seem to be more effective *2 mines destroy hardest tank with the driver having tank armor up skill in no time*. If you are so afraid to defend an M-Com against vehicles, then Engineer is a class for you.
Simmo wrote...
Vehicles
Engineer class bro. All you need is a decent vantage point and unload them rpgs on them. Run down? Are you standing still in the road waiting to get mowed down? Use anti tank mines if you prefer them over the launchers and watch hilarity ensue. I never had a problem with vehicles since my friend and I use rpgs and watch tanks just blow up left and right. Have C4? Stick it on them and blow em up. YOu have no idea how blindsided some people are? Tanks not moving yet there is an enemy in it? Mortars will take out most stationary tank users (there are a ton)
Yes, I do realize there is an engineer class, which is only good for vehicles. I don't think I want to bother with a class that only specializes in vehicles therefore I don't get the missile launcher that takes 100 million points to unlock that actually homes in on its targets.
I noticed that both of you skirted around the main problem I mentioned which are air targets. Quite hard to take down with any other launchers besides the homing ones and impossible to do with anti-tank mines.